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[ECS] “Out of memory” error in WebGL build when GameObject with multiple...
How to reproduce: 1. Open the attached project "1254779.zip" 2. Open the "Test" Scene 3. Build and run the WebGL Player Expected re... Read more
"Reference to type 'Vector4' claims it is defined in 'System.Numerics', ...
How to reproduce: 1. Download the attached project(see notes for instructions) 2. Open the project 3. Open the files via an external... Read more
[Polybrush] Color Element doesn't does not return to the Pallete when it...
How to reproduce: 1. Create a new project 2. Window -> Package Manager > Install Polybrush 3. Click Tools -> Polybrush -> Polybrush ... Read more
Building subscenes without platform package doesn't work
Only select platforms implement platform package (like com.unity.platforms.windows). For platforms that don't have that package, you... Read more
AssetBundles which share dependency cannot both be loaded when they exis...
Reproduction steps: 1. Open the attached projects "MainProject" and "ExtraProject" 2. Build Player Content in both of them 3. In "Ma... Read more
[Hololens] Textures are not rendered when using Camera.SetTargetBuffers
How to reproduce: 1. Open the attached "UWPTest.zip" project 2. Build to UWP 4. Open the Visual Studio Solution file, located in th... Read more
The Build does not fallback to CPU skinning when DirectX has feature lev...
Reproduction steps: 1. Open the attached "case_1269149" project 2. Build and run the project with "-force-feature-level-10-1" Expec... Read more
[3D Game Kit] "PrefabStage does not contain definition for assetPath" er...
How to reproduce: 1. Create a new 3D project 2. Go to the Asset store in a browser (Make sure you are logged in) 3. Search "3D Game ... Read more
Unity editor freeze when Graph window is separated from main Unity windo...
*Reproducible on:* * Platform(s):MacOS * Bolt Version: 1.4.10 * Unity Version: 2018.4.15f1 *Steps to Reproduce:* # Put the graph W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs