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[Android] Italic Font Style differs between Editor and devices
How to reproduce it:1. Open the attached project "Font Bug.zip"2. Load the "FontStyleIssues" Scene3. Open the Game view4. Build and ... Read more
Increment Snapping lock gets disabled when the X value is changed
Steps to reproduce:1. Open the attached project "SnappingIssue.zip"2. Open Scenes/SampleScene in the Project window3. Open the Incre... Read more
Lightbaking breaks when baking multi-scene setups with different scene c...
How to reproduce:1. Open the attached project's Scenes labeled "Loc_geo" and "Loc_log"2. Load the "Mis_1_geo" and "Mis_1_log" scenes... Read more
InputField gets scrolled upwards when the Text component has a non zero ...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. Enter the Play mode4. Focus the input field5. Start typi... Read more
HDRP Camera Binder throws error
HDRP Camera Binder throws errors and its depthBuffer and colorBuffer properties are not working: Error assigning 2DArray texture to ... Read more
Moving the mouse around 2 Inspector windows which show arrays of differe...
How to reproduce:1. Open the attached "1353819.zip" project2. On both of the Inspectors expand "Array in Array" and "Array" elements... Read more
Text is not displayed after scrolling when a Rect Mask 2D is attached to...
How to reproduce:1. Open the user's attached project2. Open 'Scene'3. Enter the Play mode4. Scroll down until the text is no longer ... Read more
[URP] Custom UI from Renderer Feature is not drawn when Camera PostProce...
How to reproduce:1. Open the user's attached "urp-bugs.zip" project2. Open the "SampleScene" Scene3. Select the "Main Camera" GameOb... Read more
Inconsistent ENABLE_PROFILER scripting defines in InputManager.cs when u...
How to reproduce:1. Create a new project using the default 3D template2. Import the "Input System" package3. Open the package's "Inp... Read more
[ShaderGraph] Shadow bias is broken in generated HLSL when modifying the...
If you modify a normal in the vertex shader but don't use it in the fragment shader, shadows are broken if you have any normal bias ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected