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0
votes
Fixed

[Shuriken] VisualizeBounds does not scale correctly on shape

Shuriken

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Jan 28, 2016

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Version/s: 5.4.0b3

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Select and simulate particle system. 4. Inspec... Read more

0
votes
Fixed

[Shuriken] World collision does not work when particle system is scaled ...

Shuriken

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Jan 28, 2016

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Version/s: 5.4.0b3

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Select and simulate particle system. 4. Inspec... Read more

0
votes
Fixed

[OSX] TextGenerator crashes Unity when <quad> occurs on line break

UI

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Dec 27, 2015

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Version/s: 5.3.1f1

How to reproduce: 1. Open the attached project 2. Open Bug scene 3. Change Shading Mode to Shaded Wireframe in the scene 4. Select T... Read more

8
votes
Won't Fix

[iOS] Application crashes while allocating memory for texture

iOS

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Jan 20, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project (mprotectBug_stripped.zip) 2. Build for iOS 3. Build the Xcode project and run on devi... Read more

0
votes
Fixed

Instantiating UI objects during runtime with localscale set to 0 (and in...

UI

-

Jan 27, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1) open attached project 2) play scene 'test' Actual behavior: notice boxes are solid green without any text 3)... Read more

0
votes
Fixed

"Pure virtual function call" crash on import (Recursive serialization as...

Serialization

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Jan 27, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Download and open attached project "UnityProject.zip" 2. Notice crash on import Note: Project opens and stop... Read more

0
votes
Fixed

[Frame Debugger] No way of displaying big versions of bound textures

Graphics - General

-

Dec 18, 2015

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Version/s:

The thumbnails are cool and all, but OOOH SO small. An option of clicking on them to have them rendered at native size (or scaled d... Read more

2
votes
Fixed

Changing ambient intensity at runtime doesn't work without light probe

Global Illumination

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Jan 28, 2016

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Version/s: 5.3.2f1

Changes to ambient intensity in the playmate takes no effect without light probe. - Changing ambient intensity from the Lighting wi... Read more

7
votes
Fixed

[Android] Resources.UnloadUnusedAssets causes audio glitches when combin...

Android

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Jan 22, 2016

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Version/s: 5.3.1p2

Resources.UnloadUnusedAssets causes audio glitches when combined with OnAudioFilterRead Read more

0
votes
Fixed

[iOS] 'OnApplicationPause' is not called when PlayFullScreenMovie starts...

iOS

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Jan 28, 2016

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Version/s: 5.4.0b3

To Reproduce: 1. Build the attached app and run. 2. Click any "PlayVideo.." button. 3. Exit from video or wait untill it finishes. ... Read more

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