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[UI] Unable to provide Custom color selection for UVs in Lightmaps
"think yellow for UVs might not be the best colour, since it’s very bright and on a lightmap you’re often dealing with white areas. ... Read more
[Bug] Shaders using SV_RenderTargetArrayIndex with tessellation stages f...
How to reproduce : 1. Open "845-XR-Texture2DArrayIndexTess" Scene in the attached "845-XR-Texture2DArrayIndexTess.zip" Project 2. Ma... Read more
[Shuriken] Particle travels a shorter distance when in Play Mode
How to reproduce: 1. Open project from the attached file "1257373.zip" 2. Open the Scene View and select "Particle System" GameObjec... Read more
Simulated touch phase oscillates between "Moved" and "Stationary" when m...
How to reproduce: 1. Open attached project "DeviceSimBugs.zip" 2. Open Device Simulator Window 3. Open SampleScene 4. Enter Play Mod... Read more
[iOS] Storyboard shows in landscape orientation for a second even though...
Steps to reproduce: 1. Open attached project (test-portrait.zip) 2. Switch to iOS 3. Make sure that 'Orientation' is set to 'Auto R... Read more
[Shuriken] Editor freezes when Sub Emitter option is clicked from Partic...
In Particle System, Create and assign a Particle System as Sub Emitter. now create its preset. On clicking Sub Emitter Property in p... Read more
Unable to render to color attachment with ScriptableRenderContext DrawSh...
How to reproduce: 1. Open attached project "DrawShadowsToColorBuffer.zip" and scene "SampleScene" 2. In Game View, observe inside t... Read more
[DXR] Shader graph does not get Z and W components of texture coordinate...
How to reproduce: 1. Open the attached project named "Case_1265309" 2. Open the Test Scene 3. Enter Play mode 4. Observe the 2 quads... Read more
Crash on mono_class_fill_runtime_generic_context when entering Play Mode...
Reproduction steps: 1. Open user's attached project 2. Open scene "Main" 3. Enter Play Mode 4. In the Game, press "Button", then "Ru... Read more
Failed bake related to GICache when doing concurrent bakes + docs issue
A user attempted to do concurrent player builds by executing Unity on the command line multiple times concurrently on the same machi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
- Crash on invalid_parameter_internal when starting Standalone Profiler
- UI Toolkit buttons stop receiving inputs when entering the new Scene while holding a button during Scene change
- VFX Graph tooltips have a double line on the bottom side
- TMP font size is "-99" by default when TMP Resources are not loaded