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The version of Test Runner that comes with the New Project Templates is ...
Repro steps: - start a new project with Unity 2020.1.1f1 - open Project manager - notice that Test Runner Package needs an update ... Read more
[Scene View] Y Scale Gizmoz is not working in Y-Axis direction with "Mov...
When Y Scale gizmos is dragged in Y-axis of a game object with "Move Rotate Or Scale" tool then it moves in Y-axis instead of scalin... Read more
[Input System] List of devices is not displayed and the Listen button do...
How to reproduce: 1. Open user-submitted project (Project.zip) 2. Open the 'new input action' asset 3. Make sure that "All Control S... Read more
Serialization errors when building Windows Standalone Player that uses a...
Repro Steps: - start new project - install Alembic package - drag and drop the "uploads_files_2071884_Leather chair.abc" file in to ... Read more
[DX12] Scene using ray tracing shaders and Alembic mesh crashes when ope...
Scene using ray tracing shaders and Alembic mesh crashes when opening it Read more
"Cannot connect to local package manager server" error is thrown when us...
Reproduction steps: 1. Open "File Explorer" 2. Go to "C:\Users\<username>\AppData\Local\Unity" 3. Delete "cache" folder 4. Open atta... Read more
Editor does not inform the user that a project is located in an unsuppor...
Reproduction steps: 1. Create a new project in an unsupported file system (e.g. exFAT, FAT32) Expected result: an error or warning ... Read more
Silent crash when building to Standalone
How to reproduce: 1. Open the attached project (link in the edit) 2. Build to Standalone --Observe the crash Reproducible with: 20... Read more
[Shuriken] Particles with Rate Over Distance does not emit when moving t...
How to reproduce: 1. Open attached project "case1266878.zip" and scene "SampleScene" 2. Enter Play Mode and observe Game View 3. In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
- Crash on invalid_parameter_internal when starting Standalone Profiler
- UI Toolkit buttons stop receiving inputs when entering the new Scene while holding a button during Scene change
- VFX Graph tooltips have a double line on the bottom side
- TMP font size is "-99" by default when TMP Resources are not loaded