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[Addressable] Sprite's Texture is not included in the bundle when using ...
How to reproduce:1. Open the attached project ("case_1202583-addressables-sprite-bug-repro.zip")2. Open the repro scene ("addressabl... Read more
Crash in Mesh::CalculateBoneBindPoseBounds when attempting to use a Skin...
How to reproduce:1. Open user-submitted project (custom vertex format-757826)2. Open the SampleScene3. Enter Play Mode Expected resu... Read more
Path is calculated outside of NavMeshLink and NavMesh connection when us...
How to reproduce:1. Open the attached project's "case_1206120-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Click... Read more
"Assertion failed on expression" errors when using IMGUIContainer from "...
Using IMGUIContainer to create a window (with GUILayout.Window()), causes multiple assert failed messages:Assertion failed on expres... Read more
[TMP] "Global Offsets & Scale" input field is overlap with its title und...
"Global Offsets & Scale" input field is overlap with its title under the "Sprite Glyph Table" when TextMeshPro Sprite Asset is c... Read more
[VFX Graph] "Empty Subgraph Operator" node name is clipped with dropdown...
"Empty Subgraph Operator" node name is clipped with a dropdown icon, refer the attached screenshot. Steps to repro:1. Create a new p... Read more
Cannot click button that was created using the IMGUIContainer from "UIEl...
1. Open the attached "repro.zip" project2. Enter the Play mode3. Click the button in the scene Expected result: Button text changes,... Read more
[AssetBundles] In-use SpriteAtlas from a bundle is unloaded when calling...
How to reproduce:1. Open the attached project ("case_1206854-atlasbundlebug2.zip")2. Open the repro scene ("SampleScene")3. Build th... Read more
2017.4 - 2019.3 Editor UI redraw performance regression
Reproduce1. Create a new project2. Open layout "Window > Layouts > Default"3. Open Profiler Window4. Change Profiler from Play... Read more
Editor crashes when editing a nested property with EditorGUILayout.Prope...
How to reproduce:1. Open the attached project and select foo_test.asset2. In the Inspector try to change the value of Bar using the ... Read more
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