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Long loading times occur when using AssetBundle.LoadAllAssets
Repro Steps: 1. Open "SampleScene" in the attached project 2. Press Play 3. After about 50 seconds - check the console logs Expecte... Read more
Unity crashes when converting or applying changes of a gameobject with H...
How to reproduce: 1. Open attached project "EcsPrefabBug_2.zip" and scene "SampleScene" 2. In Hierarchy window, drag "GameObject" t... Read more
SyncVar does not sync the variable with the clients
How to reproduce: 1. Open Unity project "NetworkSetupTest_3.zip" and scene "offlineScene" 2. Build And Run a project 3. On built ap... Read more
[iOS] App takes longer to load when Show Splash Screen is enabled
How to reproduce: 1. Open the attached project 2. Go to Menu -> File -> Built settings -> Player settings -> enable Show Splash Scr... Read more
[macOS] Top menu bar Edit layout issue - Undo and Redo aren't the first ...
How to reproduce: 1. Open a new project 2. Click Edit in the top menu bar Expected result: 'Undo' and 'Redo' aren't the first two i... Read more
[2018.3] Crash on RemapPPtrFromCachedOffsets when entering Play mode aft...
How to reproduce: 1. Open the attached project 2. Open the "Main.unity" scene 3. Enter Play mode 4. Exit Play mode 5. Repeat steps 3... Read more
[WebGL] "Data too long to fit the audioclip: . X sample(s) discarded" on...
Reproduction steps: 1. Open "megalon.zip" project and download "2018_12_27_14_05_26_654.json" 2. Build and Run project for WebGL 3.... Read more
Crash on SimulationCallbackReceiver::onContact when objects are destructing
How to reproduce: 1. Open attached Unity project 2. Enter the Play moe 3. Move player -- Editor will crash on SimulationCallbackRece... Read more
Editor crashes with Transform::GetPosition when entering Play Mode with ...
How to reproduce: 1. Open attached "Blocknocker" project 2. Select "Ball" object in Hierarchy 3. Lock Inspector 4. Enter Play Mode -... Read more
Files are duplicated when moving them in Local package
How to reproduce: 1. Extract the attached "LocalPackage-Bug-1114391.zip" folder and open "LocalPackgaeTest" project 2. Go to Package... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP