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[ReflProbes] Deferred reflections wrong (since 5.2) if last object in G-...
Steps to reproduce: 1. Download and open attached project "Flickering.zip" 2. Open scene "First" and move around camera in scene vie... Read more
[Events] Animation events can be created before the 0:00 marker of the t...
How to reproduce: 1. Open a new project 2. Select any gameobject 3. Open the Animation Window 4. Create a new Animation 5. Right-cl... Read more
AnimationWindow unresponsive on zoom out
AnimationWindow unresponsive on zoom out. Display is unreadable and there is a significant delay before we can retrieve a normal zoo... Read more
In Animation CurveEditor, curve not updated when manipulating event at t...
In Animation CurveEditor, curve is not updated when manipulating event at the end of the clip Read more
Animation window does not refresh properly when adding new game objects ...
Animation window does not refresh properly when adding new game objects or changing selection in hierarchy Read more
[AnimationMirroring] Animation Mirroring with Bones is Broken
To reproduce: 1. Open attached project 2. Play mirrorbug scene 3. Observe the ball and note that in the mirrored version the ball d... Read more
[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...
To reproduce: 1. Open attached project 2. Play scene 3. Click on Open 4. Notice spike in profiler 5. Click on Back button 6. Notice ... Read more
[HDR/GrabPass] Deferred + HDR + GrabPass bugs
To reproduce: 1.Open attached project. 2.Open "Scene2 (2 cameras)" scene, check game view, notice that part of its upper part has bl... Read more
Importing models does not save Root Motion correctly
Steps to reproduce: 1) open users attached project 2) right click on FemaleModel and reimport 3) select model 4) select WalkFwd anim... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times