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[Spring Joint 2D] Unable to change the Distance value from the Inspector
Unable to change the Distance value from the Inspector Steps to Repro: 1. Open attached project "SpringJoint2DTest.zip" 2. Select H... Read more
[Cinemachine] Dropdown doesn't expand on clicking its Lable in Preferenc...
Runtime settings, composer settings & Collider settings dropdown list doesn't expand on clicking its Lable under the Preferences Cin... Read more
Building project when two identical scenes are open crashes the editor
Steps to reproduce: 1. Open attached project 2. Enter and exit playmode when LandingScene is open 3. Build and run the project Actu... Read more
[Cinemachine] Input Filed of Composer Target Size is overlapping with it...
Composer Target Size text under the Preferences Cinemachine window is overlapping with its Input Field. Steps to repro: 1. Create a... Read more
[URP][Metal] GPU crashes and 'Compiler failed to build request' error is...
How to reproduce: 1. Open the attached 'PostProcessShaderWarmupIssue-2019.4.zip' project 2. Switch Target Platform to iOS in the Bui... Read more
[XR] [Built in Renderer] Quest screenshots are black or corrupted
Since around July 22nd screenshots on the Quest are black or sometimes pixelated corrupted images The image in the headset.and Rift... Read more
Validity exception adding XRReferencePoint to XR.ARSubsystem breaks trac...
How to reproduce: 1. Open the attached "XRRefPtRepro.zip" project 2. Open the "XRRefPtRepro" Scene 3. Build to UWP (don't forget to ... Read more
SerializeReference field from ScriptableObject loses value when deleting...
Reproduction steps: 1. Open the attached project "case1266303.zip" 2. In the Project window click on element named "Test asset" 3. I... Read more
TextMeshPro - Text (UI) does not display outline effect when used with a...
To reproduce: 1. Open attached project ("case_1257149-Sample.zip") 2. Enter the Play mode 3. Observe the top-most text Expected res... Read more
Very long delay in removing the Bolt Tool bar
When I remove the Bolt Toolbar (Window > Bolt: Toolbar) it can take 5 to 10 seconds to be removed from the editor. Steps to reprod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs