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Cursors is still visible when entering the Play Mode using Cursor.lockSt...
How to reproduce: 1. Open user's attached "CursorCaptureTest3" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode while ... Read more
Changes to the coefficients of the Light Probes persist after exiting th...
How to reproduce: 1. Open the attached "SettingLightProbeCoefficientsAtRuntimeSticks" project 2. Open the "ProbeScene" Scene 3. Ente... Read more
EditorUtility.CopySerialized fails when objects assigned to SerializeRef...
Reproduction steps: 1. Open attached project "CopySerialized.zip" and scene "SampleScene" 2. In Editor menu, click Bug -> Try CopySe... Read more
Objects are not renderer when an unused pass in a shader is excluded fro...
How to reproduce: 1. Open the attached project named "TestProject" 2. Open the Test Scene 3. Observe the cube visible in the Scene v... Read more
Script Execution Order Add Item drop-down list does not open more than o...
How to reproduce: 1. Open user's attached "2019.4.3f1-850929" project 2. Open the Project Settings (Edit->Project Settings...) 3. In... Read more
Transparent pixels are not returned when Texture2D GetPixels is called
How to reproduce: 1. Open attached project "GetPisxelBug.zip" and scene "scene" 2. Enter Play mode 3. In Hierarchy, select "rendere... Read more
[XR][XR SDK] Game rendering in HMD breaks when Game window isn't visible...
Reproduction steps: 1. Open attached project ("VRBreakRepro.zip") 2. Open "SampleScene" scene 3. Enter Play mode 4. Make Game window... Read more
Project build fails when using a folder named "Editor" in a folder that ...
How to reproduce: 1. Open user's attached project 2. Open Scene "SampleScene" 3. Go to File > Build Settings.. and click Add Open S... Read more
First layout preset in the list disappears when Editor is recompiled
To reproduce: 1. Create and open a new Unity project 2. Select Window > Layouts 3. Observe the first layout preset in the list (Reve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs