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[LPPV] Particle System Sub-emitters using LPPV create strange bounding b...
Using a LPPV on a particle emitters sub-emitter creates a strange bounding box issue in Edit mode. This does not happen in Play mode... Read more
[LPPV] Trail Renderer recieves "incorrect values" from LPPV
Trail renderer doesnt appear to receive the correct values from a Light Probe Proxy Volume (See Image). Repro Steps: 1) Open attac... Read more
Particle System none uniform scale changes billboards direction.
When a particle system(or parent system and scaling mode == Hierarchy) has a none uniform scale then billboards will no longer face ... Read more
RectTransform rect & sizeDelta incorrect in Awake() when affected by Lay...
How to reproduce: 1. Open a new project 2. Import attached package 3. Open scene RectTransform Repro Scene.unity 4. Play the scene ... Read more
Combined static batched mesh changes UV coordinates when playing the scene
To reproduce the issue follow the steps: 1. Open StaticBatchingBug scene from attached project. 2. Notice how it looks in scene view... Read more
[WebGL]Crash when Strip Engine Code is enabled
To reproduce: 1) Open attached project (empty one does not crash) 2) Make sure "Strip Engine Code" is enabled in player settings 3) ... Read more
[AssetBundle] Loading scene through bundle second time crashes
Repro steps: 1) Open the project and LoadingScene in it 2) Play and wait for it to finish to load(click the popped up dialogs till t... Read more
Incorrect position of UI elements when project is run in Fullscreen stan...
How to reproduce: 1. Create a new project and import package "Attachment Issue_UIsize.unitypackage.unsafe" 2. Build the project and ... Read more
Deleting and reimporting NGUI package crashes Unity
How to reproduce: 1. Load the project in 5.2.4f1, open and save the Game scene and close Unity 2. Open the project in 5.3.0f4 3. De... Read more
[Profiler]Editor crash while using Deep Profile, Record, Editor Profiling
To reproduce: 1. Open attached project 2. Open Window->Texture Overview 3. Open profiler 4. Click "Record", "Deep-Profile" and "Prof... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused