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NetworkTransform sync Transform doesn't interpolate correctly
What happened If you setup NetworkTransform to sync the Transform, it doesn't smoothly interpolate. ---please see attached video i... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce: 1) open attached project 2) open scene 'm' 3) click on directional light in hierarchy 4) observe script componen... Read more
[MSE][Build] Unloading scene created with SceneManager.CreateScene will ...
Steps to reproduce: 1. Open users attached project 2. Run project in Unity Editor and press button multiple times 3. Cube will load ... Read more
Dragging sprite assets into the hierarchy window deletes their parent Ga...
Steps to reproduce: 1. Open attached project's scene "TestScene". 2. MultiSelect sprites and drag them to hierarchy parenting to "Sp... Read more
Changing graphics API in the Editor with a Canvas in the scene crashes
Steps to reproduce: 1. Download attached project and open scene "Main" (Assets/Scenes) 2. Open player settings. 3. Disable Auto Grap... Read more
Huge latency when selecting object in scene view
Steps to reproduce: 1. Download and import attached project. "LatencyWithHugeScene.zip" 2. Open scene: main. 3. Make sure you see m... Read more
[UI] Impossible to select dropdown option when it is outside scrollview
Steps to reproduce: 1. Download and import attached project. (DropdownScrollview.zip) 2. Open scene: main 3. Press play. 4. Try sel... Read more
[Profiler] Audio Profiler shows "wrong" information when using Spatializ...
To reproduce: 1. Open project 2. Run ReproScene 3. Open Audio Profiler (opentab "Channels" and "Channels and groups") 4. Notice tha... Read more
[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Too... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused