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[Android][URP][Vulkan] HDR, MSAA and Camera Stacking results in renderin...
Reproduction steps: 1. Open the "SampleScene" Scene in the attached "1265267.zip" project 2. Switch the build target to Android 3. B... Read more
[XR SDK][OCULUS] Stereo Rendering Mode reverted to Multi Pass after exit...
Reproduction steps: 1. Open attached project ("XRPluginOculusBugReport.zip") 2. Open Oculus XR settings (Project Settings->XR Plug-i... Read more
Windows build freezes when switching between ExclusiveFullScreen and Ful...
Reproduction steps: 1. Open the attached project ("case_1265095-ExclusiveFullscreen.zip") 2. Make a Standalone (Windows) build and r... Read more
.net 4.0 runtime on macOS is missing system libraries
Opening the attached project on macOS using Api Compatibility .Net 4.x I get a number of system.drawing errors. It seems that Unity ... Read more
[Critical] HLSLcc uses an incorrect variable in an if statement when the...
How to reproduce: 1. Open the attached project "1242345.zip" 2. Open the "Test" Scene 3. Open the "Test.compute" Compute Shader by s... Read more
AsyncGPUReadback can leak memory under certain circumstances.
If you first read back into a native array, then do a normal readback, the normal readback can leak memory, if it reuses the request... Read more
[iOS][Metal] Screen is black when the Scene has multiple cameras with De...
How to reproduce: 1. Open the attached 'TestProject.zip' project 2. Build for iOS and open the Xcode project 3. Deploy Xcode project... Read more
[HDRP] Decals on transparent materials don't refresh when the textures a...
How to reproduce: 1. Open the attached project "decalBug.zip" 2. Open "SampleScene" Scene and observe the Scene View 3. In the Proje... Read more
[XR SDK][URP] Terrain objects are appearing in the scene depth shader gr...
Reproduction steps: 1. Open attached project ("reprobug202010.zip") 2. Open "OPENTHISSCENE" scene 3. Enter Play mode 4. Look through... Read more
[Scene View] Scene Draw mode menu remains active even if the Scene windo...
After opening Scene Draw mode menu, If scene window moved to a different position then the Scene Draw mode menu remains active in it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs