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[Shader Graph] Reset functionality does not work on Baked Emission and M...
Reset functionality does not work on Baked Emission and Motion Vector of the Material when custom shader is assigned Steps to Repr... Read more
[VFX][Improved Prefab] Changes do not apply to the prefab if saving it f...
Changes do not apply to the prefab if saving it from Modified Component from the burger button Steps to Repro: 1. Create a new Proj... Read more
[VFX][Improved Prefab] Blue highlight is missing from "Initial Event Nam...
Blue highlight is missing from "Initial Event Name" checkbox is selected in the Prefab Steps to Repro: 1. Create a new Project 2. I... Read more
[GPU PLM] GPU lightmapper doesn't work on Linux any more
Steps to reproduce: 1) Download, unzip and open the case 1263018 New Unity Project 19.4 upgrade.zip project that uses GPU lightmapp... Read more
Input connection brakes after project is reopened
Reported by customer Ex-Crow on Bolt 2 [Discord|https://discord.com/channels/372898201088426004/731141859455270971/73153927385317377... Read more
Holding the "F" key shortcut affects the performance significantly when ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In the Game View, inspect the... Read more
'MemoryStream' corrupted crash when adding a field using Cecil
Reproduction steps: 1. Open the attached project ("1256409.zip") 2. Open "SampleScene" 3. Enter Play mode Reproducible with: 2018.4... Read more
[PPV2] Invalid pass number (1) for Graphics.Blit error is continuously t...
How to reproduce: 1. Open user-submitted project (PP_Multiple_Cameras.zip) 2. In the Addressables window ensure Play Mode Script is ... Read more
[Tree] Editor throws NullReferenceException after dragging and dropping ...
When a Leaf group is added in Tree with a modified position then on dragging and dropping Leaf Group into Branch Group, Editor throw... Read more
[Addressables] Saving a project which contains a ScriptableObject with a...
Reproduction steps: 1. Open the attached user's project "AddressableVersionControlIssue.zip" 2. In the Project window select the "As... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs