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Crash when saving a changed scene
Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open the "CoolZone" scene located in "Assets\Scenes" 3. In "Asset... Read more
Overriding texture for Android and setting texture type to "Advanced" lo...
"Compress using ETC1 (split alpha channel)" checkbox dissapears in "Override for Android" window when changing Texture Type to "Adva... Read more
[Resolution] Canvas are scaled incorrectly when changing from windowed t...
To reproduce issue follow the steps: 1. Open "Bug Demonstrations" project 2. Open "BugDemo" scene 3. Build Standalone (Windows) 4. L... Read more
NotSupportedException for AssemblyBuilder in System.Reflection.Emit
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will throw NotSupportedException for AssemblyBuilder in console Read more
MissingMethodException for SoapTypeStubInfo
1. Open project from link 2. Built to iOS with IL2CPP 3. MissingMethodException: No constructor found for System.Web.Services.Protoc... Read more
Entering play mode makes NavMesh dissapear
To reproduce: 1. Open newly attached project 2. Open scene.unity scene 3. Select NavMeshSurfaceHolder game object 4. Bake navmesh on... Read more
[Windows] Editor crashes when closing it by clicking X button
Steps to reproduce: 1. Open Unity on Windows; 2. Create new project; 3. Close Editor by clicking either X button in Windows or by s... Read more
[Linux/OpenGL] new opengl core Linux standalone doesn't run on IntelHD 4...
-e: see title -repro: --build attached project or just an empty scene --run on Linux with an IntelHD 4000 and latest intel drivers... Read more
The new NavMesh components are not under Navigation tab in AddComponent ...
The new NavMesh components are not under Navigation tab in AddComponent menu To reproduce: 1. Create new project 2. Add a Cube to t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused