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Undocked Unity panels don't cast drop shadow when reopened
Repro steps: 1. Open Unity (empty or existing project) 2. Undock any panel (tested with Console) 3. To help visualise issue, move u... Read more
NetworkLobbyManager changes the scene as soon as one player is readyToBegin
Repro steps: 1) Open the attached project and build it 2) Run two instances of the build 3) On one build host a multiplayer match, w... Read more
[UnityEngine.Mesh.SetArrayForChannel] NullReferenceExceptions when playi...
To reproduce: 1. Open attached project 2. Play scene 3. Notice NullReferenceExceptions in console Regression from 5.4.0a4 (c877ead4... Read more
Script Execution Order not respected across scenes, each scene has its o...
Steps to reproduce: 1) open the attached project 2) open 'BaseScene' and drag 'AdditiveScene' into hierarchy 3) play 4) observe cons... Read more
Using normal maps with reflection probes in WebGL can cause visual noise...
Repro steps: 1. Open user-submitted project 2. Open WebGLTest scene 3. Go to Build Settings, switch platform to WebGL and click Bui... Read more
[OSX]Crash when disabling colliding object from within OnTriggerStay
Repro steps: 1) Open the attached project and the only scene in it 2) Play the scene 3) Notice the crash Regression introduced in: ... Read more
Collision2D isn't detected while scaling the object
Reproduction steps: 1. Open attached project 2. Open and play the "_01" scene 3. Observe the console and notice that collisions are ... Read more
DX9 stops whole player loop when in background / locked PC / screensaver...
When running a fullscreen game on DX9, alt-tabbing away or having screensaver / locked machine means the game is not running at all.... Read more
IsPointerOverGameObject() takes the previous position of the Pointer ins...
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. Click inside the square that appears in the scene - Note tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused