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[Animation]Configure avatar throws NullReferenceException in a few speci...
Reproduction steps: 1. Inspect attached GIF's. (Don't mind the green thing in NoError.gif, recording software messing up) 2. Open at... Read more
[DX11][DX12][Editor] Camera is flipped and spammed with errors in inspector
Steps to repro Open project 1. open Scene Scene_2.unity 2. make sure you're in DX11 3. observe the game window 4. Observe error sp... Read more
[Windows][TerrainComponent] Popup window rendering disappears after mini...
Steps to reproduce: 1. Open Unity on Windows; 2. Create new project; 3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain)... Read more
Setting RectTransform Rotation X axis to 180 in play mode also change Y ...
To reproduce the issue follow the steps: 1. Create new projecte 2. Create new scene 3. Create a UI button 4. Play scene 5. Change bu... Read more
[PlayerSettings] After changing Graphics API some UI elements do not res...
After changing Graphics API (Seemingly any to any) some UI elements do not respond correctly. Examples: 1) The scene view window d... Read more
[DX12][Editor] Closing editor in DX12 mode brings up Bug Reporter
Every time the editor is closed in DX12 mode the Bug Reporter is opened, even though there is no evidence of a crash (crash dumps in... Read more
[DX12][Editor] Switching API to DX12 in "Blacksmith" scene of "Environme...
Switching Graphics API to D3D12 in the Blacksmith scene of the Environments demo project causes the editor to crash. Switching API i... Read more
Memory Profiler throws a KeyNotFoundException when taking a snapshot of ...
How to reproduce: 1. Open attached project 2. Build project to iOS and run - Leave the iOS build running on device 3. Clone and op... Read more
GearVR only: Fixed Camera.stereoMirrorMode bug
1) Open the test project 2) build and deploy to android device (ensure VR mode enabled) 3) Tap the touch pad to toggle mirrormode. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times