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0
votes
Fixed

[TextMeshPro] Selectable object memory leak when TMP_Dropdown is disable...

Package: TextMeshPro

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May 20, 2020

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Version/s: 2.0.1

How to reproduce: 1. Open attached project "case_1249079-TMP_Dropdown_Leak.zip" 2. In the Project window, go to Assets > Scenes and ... Read more

1
votes
Fixed

[Timeline] Override track is not working correctly when it's used outsid...

Timeline

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Apr 14, 2020

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Version/s: 2019.3, 2019.3.9f1, 2020.2

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Hierarchy, select the "Character" 3. Open a T... Read more

0
votes
Not Reproducible

[Livelink] SubScene is loaded to the Server and Client worlds when it is...

Package: Entity Component System (ECS)

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Apr 17, 2020

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Version/s: preview.6 - 0.10.0

How to reproduce: 1. Open the attached project "1239051.zip" 2. Open the "NetworkSubScene" Scene 3. Enter the PlayMode 4. In Entity ... Read more

0
votes
Fixed

Profiler still collects samples and the Editor memory usage continuously...

Profiling

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May 05, 2020

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Version/s: 2018.4, 2020.2

How to reproduce: 1. Create a new project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. In the Profiler window ena... Read more

1
votes
Fixed

Undoing does not restore array values when using SerializedProperty with...

Serialization

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May 20, 2020

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Version/s: 2019.3, 2020.1.0b9, 2020.2

How to reproduce: 1. Open the attached project (SerializeReferenceUndoBug.zip) 2. In the Hierarchy window select the BugExample Game... Read more

0
votes
Fixed

Profiler keeps recording data when Target Selection is set to 'Editor' a...

Profiling

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May 22, 2020

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Version/s: 2018.4, 2019.3.15f1, 2020.2

How to reproduce: 1. Create a new project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. Disable the Profiler recor... Read more

0
votes
Fixed

OnPostprocessAllAssets causes memory leak when EditorSceneManager.NewSce...

Scene Management

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May 21, 2020

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Version/s: 2018.4, 2019.3.13f1, 2020.1

Reproduction steps: 1. Open attached project ("SaveMemoryLeak2019.3 Debug.zip") 2. Click Top menu->Test Me->Create New Scene 3. Open... Read more

0
votes
Fixed

[Addressables] EditorGUI.EndChangeCheck() returns False when AssetRefere...

Package: Build Pipeline - Addressables

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May 22, 2020

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Version/s: 1.8.3

How to reproduce: 1. Open the project "case_1247746-Addressable_GUI" 2. Open the Scene "SampleScene" 3. Select the GameObject "Test"... Read more

0
votes
Duplicate

Adjusting Environment Lighting intensity doesn't work until GI is re-baked

Shadows/Lights

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May 21, 2020

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Version/s: 2018.4, 2019.3.12f1, 2020.2

Reproduction steps: 1. Open attached project ("GenerateLighting issue.zip") 2. Open the Lightning window 3. Change Environment Ligh... Read more

8
votes
Won't Fix

Application.isPlaying is false when OnEnable is called from a Scriptable...

Scripting

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May 22, 2020

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Version/s: 2017.4, 2019.3.14f1, 2020.2

How to reproduce: 1. Open the attached project 2. In the Project Window, select the "New Scriptable Object Sample" 3. Enter the Play... Read more

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