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[TextMeshPro] Selectable object memory leak when TMP_Dropdown is disable...
How to reproduce: 1. Open attached project "case_1249079-TMP_Dropdown_Leak.zip" 2. In the Project window, go to Assets > Scenes and ... Read more
[Timeline] Override track is not working correctly when it's used outsid...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Hierarchy, select the "Character" 3. Open a T... Read more
[Livelink] SubScene is loaded to the Server and Client worlds when it is...
How to reproduce: 1. Open the attached project "1239051.zip" 2. Open the "NetworkSubScene" Scene 3. Enter the PlayMode 4. In Entity ... Read more
Profiler still collects samples and the Editor memory usage continuously...
How to reproduce: 1. Create a new project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. In the Profiler window ena... Read more
Undoing does not restore array values when using SerializedProperty with...
How to reproduce: 1. Open the attached project (SerializeReferenceUndoBug.zip) 2. In the Hierarchy window select the BugExample Game... Read more
Profiler keeps recording data when Target Selection is set to 'Editor' a...
How to reproduce: 1. Create a new project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. Disable the Profiler recor... Read more
OnPostprocessAllAssets causes memory leak when EditorSceneManager.NewSce...
Reproduction steps: 1. Open attached project ("SaveMemoryLeak2019.3 Debug.zip") 2. Click Top menu->Test Me->Create New Scene 3. Open... Read more
[Addressables] EditorGUI.EndChangeCheck() returns False when AssetRefere...
How to reproduce: 1. Open the project "case_1247746-Addressable_GUI" 2. Open the Scene "SampleScene" 3. Select the GameObject "Test"... Read more
Adjusting Environment Lighting intensity doesn't work until GI is re-baked
Reproduction steps: 1. Open attached project ("GenerateLighting issue.zip") 2. Open the Lightning window 3. Change Environment Ligh... Read more
Application.isPlaying is false when OnEnable is called from a Scriptable...
How to reproduce: 1. Open the attached project 2. In the Project Window, select the "New Scriptable Object Sample" 3. Enter the Play... Read more
All about bugs
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Latest issues
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