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[StandardShaderMaterial] Pressing enter in emissive field resets value t...
To reproduce: 1. Create a material 2. Change emission color (anything except black) 3. Change emission value and press enter 4. Inst... Read more
[ImageEffects] SMAA temporal causes shadowmap flickering/artifacting
Any temporal setting on SMAA causes flickering and artifacting in the shadowmap. Repro steps: 1) Open attached project and scene "... Read more
[RealtimeGI] Inconsistent trees lighting in built application when using...
Steps to reproduce: 1. Download and open attached project (link in edit notes) 2. Open 'EditorScene' 3. Rebuild lightmaps with curr... Read more
Reflection Probes don't bake when you click Build in Lighting window
When seeking to update your baked reflection probes, you expect the Build button in the Lighting window to include rebaking them. Cu... Read more
When Launching Host and spawn Spawnable Prefab - it calls both OnStartAu...
What happened If Spawnable Prefab has "Local Player Authority" set and we do NetworkServer.SpawnWithClientAuthority(): 1 On the hos... Read more
[ImageEffects] SMAA temporal type "SMAA_2x" causes a second Y-flipped ov...
SMAA using temporal type SMAA_2x causes a second Y-flipped render of the scene to be overlayed. Repro Steps: 1) Open attached proj... Read more
[ImageEffects] SMAA temporal causes "distortion-like" artifacting
SMAA with any temporal settings creates "distortion-like" artifacting (like refraction through a solid shape) Repro Steps: 1) Open... Read more
[ImageEffects] Tonemapping Color Grading "Fast Mode" causes component to...
Enabling "fast mode" for the Tonemapping Color Grading component makes it run slower (Fast mode is enabled as default). In my test: ... Read more
[Windows][MT] Unity crashes after mass placing SpeedTrees on terrain
Steps to reproduce: 1. Open Unity; 2. Open attached 'massplacetreesbug.unity' package; 3. Open 'test.unity' scene; 4. Select Terrai... Read more
[Shaders] Lightmap in shader always samples in lowp then is cast to back...
Steps to reproduce: 1. Download and import attached project. (repro-case_738205-PerformanceTest.zip) 2. Select Shader "Mobile Test"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused