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0
votes
Duplicate

[StandardShaderMaterial] Pressing enter in emissive field resets value t...

Shaders

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Dec 03, 2015

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Version/s: 5.4.0a4

To reproduce: 1. Create a material 2. Change emission color (anything except black) 3. Change emission value and press enter 4. Inst... Read more

0
votes
Won't Fix

[ImageEffects] SMAA temporal causes shadowmap flickering/artifacting

Image Effects

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Dec 07, 2015

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Version/s: 5.4.0a4

Any temporal setting on SMAA causes flickering and artifacting in the shadowmap. Repro steps: 1) Open attached project and scene "... Read more

0
votes
Not Reproducible

[RealtimeGI] Inconsistent trees lighting in built application when using...

Global Illumination

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Nov 15, 2015

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Version/s: 5.3.0f1

Steps to reproduce: 1. Download and open attached project (link in edit notes) 2. Open 'EditorScene' 3. Rebuild lightmaps with curr... Read more

0
votes
Not Reproducible

Reflection Probes don't bake when you click Build in Lighting window

Global Illumination

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Dec 07, 2015

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Version/s:

When seeking to update your baked reflection probes, you expect the Build button in the Lighting window to include rebaking them. Cu... Read more

0
votes
Fixed

When Launching Host and spawn Spawnable Prefab - it calls both OnStartAu...

Networking

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Dec 07, 2015

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Version/s: 5.4.0a5

What happened If Spawnable Prefab has "Local Player Authority" set and we do NetworkServer.SpawnWithClientAuthority(): 1 On the hos... Read more

0
votes
Fixed

[ImageEffects] SMAA temporal type "SMAA_2x" causes a second Y-flipped ov...

Image Effects

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Dec 07, 2015

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Version/s: 5.4.0a4

SMAA using temporal type SMAA_2x causes a second Y-flipped render of the scene to be overlayed. Repro Steps: 1) Open attached proj... Read more

0
votes
Won't Fix

[ImageEffects] SMAA temporal causes "distortion-like" artifacting

Image Effects

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Dec 07, 2015

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Version/s: 5.4.0a4

SMAA with any temporal settings creates "distortion-like" artifacting (like refraction through a solid shape) Repro Steps: 1) Open... Read more

0
votes
Won't Fix

[ImageEffects] Tonemapping Color Grading "Fast Mode" causes component to...

Image Effects

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Dec 07, 2015

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Version/s: 5.4.0a4

Enabling "fast mode" for the Tonemapping Color Grading component makes it run slower (Fast mode is enabled as default). In my test: ... Read more

1
votes
Fixed

[Windows][MT] Unity crashes after mass placing SpeedTrees on terrain

Terrain

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Dec 07, 2015

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Version/s: 5.4.0a5

Steps to reproduce: 1. Open Unity; 2. Open attached 'massplacetreesbug.unity' package; 3. Open 'test.unity' scene; 4. Select Terrai... Read more

0
votes
Fixed

[Shaders] Lightmap in shader always samples in lowp then is cast to back...

Shaders

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Oct 21, 2015

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Version/s: 5.3.0b3

Steps to reproduce: 1. Download and import attached project. (repro-case_738205-PerformanceTest.zip) 2. Select Shader "Mobile Test"... Read more

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