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Crash on Tilemap::CopyTileDataToTile<0> when importing corrupted Tilemap...
How to reproduce: 1. Open the "Tilemap_Crash.zip" project 2. If Unity didn't crash, reimport the "Wall" prefab Actual result: Unity... Read more
[IL2CPP] Text get corrupted when creating windows dialog using charset.A...
How to reproduce: 1. Open user's attached project "BugTest.zip" 2. Enter the play mode 3. Click on the white space "Choost a file" 4... Read more
The 'w' UV shortcut button does not working in the Lightmap Preview window
Expected Result Light map UV grid disappeared from the Lighting Preview Window when 'w' key is pressed. Actual Result Light map UV... Read more
Standalone build won't start properly when using windowed mode on Window...
Steps to reproduce: 1. Create a new unity project 2. Build and Run the project 3. Choose any resolution 4. Click on windowed mode A... Read more
[Android] Cannot build obb when splitting the application binary
Android build fails when attempting to build obb when splitting application binary with the following stderr: stderr[ Error: Failed... Read more
[Docs] Timeline Playable Track and Control Track reference button direct...
How to reproduce: 1. Open the attached project (Timeline.zip) 2. Open the "SampleScene" Scene 3. In the Hierarchy, select the "Cube"... Read more
[Linux Editor] Asset Menu vertical scroll is unrestricted in Project Window
Asset Menu items scrolls by leaving empty spaces in the Project Window. Steps to repro: 1. Open the attached Project. 2. Project Wi... Read more
Unity Import processes while opening a project repeatedly take the windo...
To reproduce: 1) Have a project which requires a lot of different importing (example attached) 2) Delete Library folder 3) Open Uni... Read more
[TextMeshPro] TMP Importer window doesn't resize on selecting the maximi...
TMP Importer window doesn't resize on selecting the maximize button also window is not resizing by dragging mouse button. Steps to ... Read more
Multiple Display: Additional displays do not render.
1) Open DisplayProject 2) Build to standalone 3) Start build 4) One monitor(0) should be red and the other should be green however i... Read more
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