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MenuItem validation function can be executed in the Hierarchy context menu
How to reproduce: 1. Open the user's attached project 2. Press GameObject in the toolbar 3. Notice that the item "MenuItem" is not a... Read more
Profiler Tooltip for 'Call Stacks' references 'Show Related Objects' whe...
To reproduce: 1. Open the Profiler window 2. Highlight 'Call Stacks' to see its Tooltip 3. Notice it references 'Show Related Object... Read more
Default UV3 value isn't zero when importing an FBX Asset with missing UV...
How to reproduce: 1. Open the "FBXPartialUVDefaultIssue-2019.3" project 2. Reimport "buil_lowBuilding_U.fbx" from Assets folder 3. S... Read more
[ProBuilder] IndexOutOfRangeException thrown on entering Prefab Asset Mo...
When Objects prefab is Merged and enter in the Prefab Asset Mode then it causes the editor to throw IndexOutOfRangeException, refer ... Read more
[iOS] UNITY_VERSION in UnityTrampolineConfigure.h is higher in earlier U...
Reproduction steps: 1. Open 2020.2.0aX and 2018.4.22f1 Editor folders 2. In both folders go PlaybackEngines -> iOSSupport -> Trampol... Read more
Excessive IL2CPP Stripping of [RuntimeInitializeOnLoadMethod] method wit...
How to reproduce: 1. Open the attached "UWP_StrippingExcessive.zip" project 2. Make sure that "Script changes while playing" has "St... Read more
MenuItems are not separated with a separator in the Hierarchy context menu
How to reproduce: 1. Open user's attached project 2. Go to GameObject -> SubMenu in the toolbar 3. Notice that the items "MenuItem" ... Read more
[Profile Analyzer ] Thread Summary boxes and whisker charts are not cons...
How to reproduce: 1. Open attached "ProfileAnalzyer" project 2. Open Profile Analzyer (Window->Analysis->Profile Analyzer) 3. In Pro... Read more
[Profile Analyzer] Frames without selected marker stay selected when sel...
How to reproduce: 1. Open attached "ProfileAnalyzer" project 2. Open Profile Analyzer (Window->Analysis->Profile Analyzer) 3. In Pro... Read more
[Scripting] NamespaceParser fails when ScriptableObject class is inside ...
How to reproduce: 1. Open user's attached project 2. Select the "Test" ScriptableObject in the Project window (Assets folder) 3. Obs... Read more
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