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ColorField has no outer border when showEyeDropper is set to false
To reproduce: 1. Open attached project ("case_1244882.zip") 2. From the menu bar select BUG > Test 3. Observe color fields in an ope... Read more
IL2CPP standalone build crashes when null is thrown in a try catch block
How to reproduce: 1. Open attached project "il2cpp-android-crash-2019.zip" 2. Make sure ILL2CPP is installed and enabled (Project S... Read more
[Screen] Cutout values are not adjusted when device is in Windowed mode ...
Steps to reproduce: 1. Open attached project 2. Open "CheckAreasVisually" scene 3. Build and run on a device with some cutout (Like ... Read more
[IL2CPP] Exceptions in looped finally blocks are not thrown in IL2CPP bu...
How to reproduce: 1. Open user-submitted project (LostException.zip) 2. Open the SampleScene 3. Enter Play Mode to make sure an exce... Read more
Letters y, g, p, q, j bottoms are cut off when they are in Project Setti...
How to reproduce: 1. Create a new project 2. Open Project Settings (Edit->Project Settings) Expected result: y, g, p, q, j letters ... Read more
[iOS] Appending an iOS build fails due to missing LaunchImage path error
Steps to reproduce: 1. Create new Unity project 2. Switch target platform to iOS 3. Make an iOS build 4. Make an iOS build again, u... Read more
Asset References are not restricted when AssetReferenceUILabelRestrictio...
How to reproduce: 1. Open the attached project "case_1247748-Addressables" 2. Open the Scene "SampleScene" 3. Select the GameObject ... Read more
[Android] GameObjects with SkinnedMeshRenderer are not being rendered wh...
Reproduction steps: 1. Download and open the attached project "1234378.zip" 2. Build and run on Android Expected result: Two charac... Read more
Animator window Animation Transition documentation button leads to a mi...
To reproduce: 1. Open attached project ("case_1244898.zip") 2. In the Animator window select Animation Transition 3. In the Inspecto... Read more
Assembly References to package assemblies break IDE projects
How to reproduce: 1. Open user's attached project 2. Select "MyAsmdef" in the Project window 3. Observe the Asset's Assembly Definit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window