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[Project View] Context menu for Asset Store assets refers to the Asset S...
If you search the Asset Store via the Project Window and right click an asset, the context menu will say Show in Asset Store window ... Read more
Crash on MultiWriterSingleReaderAtomicCircularBuffer::ReadNextPayload wh...
How to reproduce:1. Download the attached project2. Replace the "StaticData/Combat/MonstersTable_MonstersClientTable.json" with atta... Read more
Crash on Preset::UpdateProperties when you update the array size in pres...
Editor crashes on changing array size of Nodes property of SerializeReference interface objects preset asset. Steps to repro:1. Open... Read more
[osx] Crash on profiling::Profiler::InitializeUserThread when failing ba...
How to reproduce:1. Download the attached project2. Change the Unity_Path variable according to your installation at Repro.sh3. Exec... Read more
Articulation Body does not have an icon
Articulation Body does not have an icon To reproduce:1. Create a new project2. Create a gameObject3. Add Articulation Body component... Read more
In Articulation Body you can see Limit settings even when they do nothing
In Articulation Body you can see Limit settings even when they do nothing To reproduce:1. Create a new project2. Add a Game Object t... Read more
Particle System GameObjects plays on selection after being stopped when ...
How to reproduce:1. Open attached project (“ReProjectParticles1.zip”)2. Open SampleScene scene3. Select Test1 and Test2 GameObjects4... Read more
[Mac] EditorGUI.PopUp contents are displayed with a vertical offset afte...
How to reproduce:1. Open the attached project (1201708repro.zip)2. Navigate to the Toolbar, click on Test -> Window3. After the w... Read more
[api-updater] Updates not being detected/applied when aliases to moved t...
Updates are not applied in scenarios in which the moved namespace (or types from that namespace) are referenced through aliases Read more
Setting EditorCurveBinding.type to a custom component bind to "MonoBehav...
How to reproduce:1. Open the project2. Open the "SampleScene" scene3. Windows > Animation > Animation4. Select testProperties ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Resetting Quality Levels in Project Settings adds new Quality Levels instead of restoring default ones
- UI builder uxml files retain reference to non-existing assembly definition file when a assembly definition file is deleted
- Animator Entry and Base Layer Transitions links to the documentation aren’t working
- Caret doesn't appear when clicking the Input Field on secondary monitor