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[GPU PLM] The GPU Lightmapper is slow when using "Always Refresh"
The GPU light mapper is not performant when using the "Always Refresh" feature (previously named "animated materials"). It can real... Read more
[XR] Tooltips for Pose Source in Tracked Pose Driver always appear in ce...
Tooltips for Pose Source dropdown in Tracked Pose Driver always appear in center of window. Refer the attached video Steps to repro... Read more
Screen position out of view frustum errors thrown on changing edit mode
When changing the edit mode with EditMode.ChangeEditMode, the editor tries to focus the view on the selected object. Instead of usin... Read more
Undo option in the menu->Edit almost always shows wrong numbers when dup...
How can we reproduce it 1 Create new project 2 Go to Hierarchy and create 10 Game Objects - e.g. Cubes 3 Select those 10 GOs and Dup... Read more
[SRP] NullReferenceException has thrown when Override is added to New Vo...
On adding "Override" to "New Volume Profile" asset then it causes the editor to throw NullReferenceException, refer to the attached ... Read more
[VFX] Mesh Stripping doesn't test VisualEffect
If a Mesh is referenced only within the VisualEffectGraph, the stripping option could remove needed channel. Read more
UWP App startup time is a lot longer when Network Adapter is enabled
How to reproduce: 1. Open the attached "Test_Delete01.zip" project 2. Build to UWP (with XAML and Master build configuration) 3. Ope... Read more
Unselected keyframes move with selected keyframes when they are moved in...
How to reproduce: 1. Open the attached "1227651.zip" Unity project 2. Open the Timeline window (Window > Sequencing > Timeline) 3. S... Read more
[Package Manager] No progress bar when adding via Git URL, but cannot ch...
Steps: 1. open new 3D project 2. window > package manager 3. + > git url 4. enter a valid format forPackMan git url (like https://gi... Read more
[UI] Clickable event called twice
UnityEngine.UIElements.Clickable click event is called twice. It leads to unexpected behavior with Visual Effect Graph for Collapse ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs