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[iOS] Building iOS project with disabled stripping fails in Xcode with a...
Steps to reproduce: 1. Open new Unity project 2. Switch to iOS 3. Uncheck 'Strip Engine Code' checkbox 4. Build for iOS 5. Try to b... Read more
[Android] Memory consumption has increased in 2017.2 compared to 2017.1
1. What happened Runtime memory consumption (reported by 'Profiler.GetTotalReservedMemoryLong()') has grown by ~10MBs from 2017.1 to... Read more
[OcclusionCulling][Regression] Tree shadows are culled when zooming in i...
Steps to repro: 1. Open attached project and 't1' scene; 2. Open Occlusion tab (Window -> Occlusion Culling); 3. In Inspector open ... Read more
[.NET 4.6] Unity crashes when delegate's property is used
How to reproduce: 1. Open the attached project 2. Run the scene, Unity crashes Actual result: Unity doesn't recognize a null object... Read more
Unity crash in SerializedFile::ReadMetadata<false> when AssetBundle. Loa...
Steps to reproduce: 1. Open attached project 2. Go into play mode -Unity crashes Result: Unity crashes when AssetBundle.LoadFromMem... Read more
2017.1 cannot handle network off scenario
After we enabled web login feature, when network is down, launcher cannot switch to offline mode. Two scenario (two scenario based ... Read more
The storage and phone permissions are shown, when Android folder has a s...
Reproduction steps: 1. Open the attached project; 2. Build the scene on a device; 3. Open the built app; Actual result: the storage... Read more
[UWP] Build fails with System.IO.FileNotFoundException thrown after swit...
Steps to reproduce: 1. Create a new Unity project 2. Create a new Scene 3. Build for UWP (make sure scripting backend is selected to... Read more
TextMesh Pro writes to POSITION instead of SV_POSITION
Within the TextMesh Pro assets, the Bitmap shaders (TMP_Bitmap and TMP_Bitmap-Mobile) both write to POSITION rather than SV_POSITION... Read more
Managed Union does not work with Experimental .NET 4.6
Managed Union script (user's script) throws an exception when using .NET 4.6. With .NET 3.5 everything works as expected. Steps to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A Console error is not handled correctly when using #pragma kernel with the Kernel name not provided
- L(a,b) expression in float fields has erratic behaviour when ordering due to using instanceID as an index
- SubMesh GameObject duplicates and warning is logged to console when trying to undo failed deletion
- InvalidOperationException is thrown when switching to a custom Debug Draw Mode in Scene View
- [Android][Vulkan] Skybox and Environment effects flicker in the Player when using the Vulkan Graphics API