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[Addressables] Asset gets separated from the Addressable Group when drag...
To reproduce: 1. Open the user's attached project 2. Open the scene "SampleScene" 3. Open the Addressables tab and notice that A, B,... Read more
UriFormatException: Invalid URI: The hostname could not be parsed when l...
Steps: 1. Open user's attached project ("bristol.zip") 2. Open scene "Template_Level" 3. Enter Play mode Expected: no error is show... Read more
Only one directional light can emit light when using LWRP
How to reproduce: 1. Open attached project "SingleDirectionalLight.zip" and scene "SampleScene" 2. Observe the Sphere in Game or Sc... Read more
Unity Water FX pack spews null reference errors on import
The Unity Water FX asset pack now spews Null References errors to the console. This is a regression on 2018.2. One of our top 100 ... Read more
[Android] One gets popup about "outdated Android SDK" when both 28.0.1 a...
How to reproduce: 1. Create a new project 2. Switch to Android player 3. Build Android project Result: While building you get "Andro... Read more
Prefab loses references when instantiated from the Resource Folder
This issue appeared when upgrading a customer project from 2017.4 LTS to 2018.3. I tried to repro this in a smaller similar project,... Read more
[Profiler] Light probe data does not show under timeline for global illu...
Light probe data does not show under timeline for global illumination view. Steps to repro: 1. Open the attached project. 2. Go to ... Read more
Native graphics jobs are not enabled on UWP
This prevents D3D12 from working fast. Read more
Having two Scene View Windows open causes Tiles painted by dragging to b...
How to reproduce: 1. Open the attached Project (tiletest.zip) 2. Open the "TestScene" Scene 3. Select a Tile in the Tile Palette Win... Read more
Failure to add a Keyframe to a curve when right-clicking on a curve and ...
How to reproduce: 1. Open the attached "Test.zip" project 2. Select Audio Source GameObject 3. Go to the Inspector window -> Audio ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL