Search Issue Tracker
[IPv6] [Sockets] [iOS] on iOS devices and Framework 4.6 Socket::BeginCon...
Reproduction Steps: 1. Open "Bug" project 2. Select "Framework 4.6" 3. Build "test" scene to iOS 4. Deploy to device 5. Connect devi... Read more
[IL2CPP] An exception shows up when UWP application calls an "Add" method
Reproduction steps: 1. Open the attached project; 2. Build the scene "Test" on Universal Windows Platform; 3. Run the built UWP appl... Read more
Disabled "Visible In Background" resets selected resolution when minimiz...
To reproduce: 1. Open the project, attached by the tester (TestResolution.zip) 2. Build and run it for Windows standalone 3. In the... Read more
[MotionVectors] z-bias applied to motion vectors reduces precision
z-bias is applied to motion vectors to match the z-bias required for precision loss when multiplying matrices for dynamic batching. ... Read more
Memory leak when Development Build is focused after using the Profiler
To reproduce: 1. Create a new project 2. Go to "Build Settings" 3. Enable "Development Build" 4. Press "Build & Run" 5. Go to Editor... Read more
[Perforce] Using Perforce with iOS plugins and BuildOptions.AcceptExtern...
Reproduction Steps: 1. Setup Perforce server 2. Commit User's project to a Perforce server 3. Check the project out of Perforce, so ... Read more
A particular script is not recognized as a MonoBehaviour
The script seems to be not recognized as MonoBehaviour if it is in a custom namespace AND there is a preprocessor directive: #if UNI... Read more
Text input inputs Indic languages' scripts as question marks (?)
To reproduce: 1. Change keyboard language to any Indic language (Sinhalese, Devanagari, Sanskrit, etc.) 2. Open a new Unity project... Read more
Stuck on compiling when class inherits a NetworkBehaviour class
Steps to reproduce: 1. Open user attached project 2. Open ExtendsNetworkBehaviourClass.cs script 3. Uncomment.the line SyncListBool ... Read more
[Windows][Standalone] Crash when exiting standalone 'UnityPlayer.dll cau...
How to reproduce: 1. Open attached project 2. Build windows standalone 3. Start the build 4. Once it's running, exit the build by AL... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Crash on glXCreateGLXPixmap when hovering over labels in the Inspector window
- "Assertion failed on expression: 'prefabInstance.GetPrefabModification().m_TransformParent.IsValid()'" is thrown when reimporting a Prefab
- Rigidbody2D.Cast does not detect collisions when 'Is Trigger' property is enabled
- GameObjects with "hideFlags.DontSaveInEditor" paired with the "DontDestroyOnLoad" method are not relieved up when the Play Mode is exited
- [Linux] Editor language is not changed when selecting a different language