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Script property field of prefab instance doesn't have references to pref...
Steps to reproduce: 1. Open attached project "Refs.zip" 2. Open Assets/Menu/Prefabs/GuidedLesson/GuidedLessonMenus/GuidedLessonEndM... Read more
Editor tries to compile JS files included WebGL templates
-e: see title --workaround: reopen project and the compile errors should go away --no errors in 2018.1.9, starts failing in 2018.2.0... Read more
[Android] Display.systemHeight and systemWidth return rendering values i...
Steps to reproduce: 1. Open user attached project 2. Build & Run on an Android device 3. Set the app resolution to 1280x720 or 640x4... Read more
Editing a "Sprite Atlas" dirties the scene, but doesn't "Check Out" the ...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Set-up the project to use Perforce VCS 3. Check Out the "Townfolk-Adult-F... Read more
[XR] Oculus Rift remote support is not complete
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/205 It does a decent job of mapping. However it ... Read more
[XR] Vive Tracker trigger does not update in the InputDebugger
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/203 The tracker reports as an OpenVRController, ... Read more
[XR] Oculus SDK + Oculus Rift primary and secondary button touch states ...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/206 Touching Primary and Secondary buttons on Oc... Read more
[XR] The Vive Pro doesn't have any InputActions
Migrated from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/207 Possible solutions: - Have the Vive Pro trigge... Read more
[XR] GearVR/Go Integration is not complete
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/211 Remote: - The Remote touchpad is called "jo... Read more
[XR] Daydream/Cardboard isTracked and trackingState InputActions don't u...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/213 Daydream isTracked and trackingState Inputac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL