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[Editor] New input system does not detect device re-connection in the In...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/162 Read more
[Windows][Touch] Stylus touch.type input is detected as "Direct" instead...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/168 Device: Microsoft Surface Pro (Model: 1796) ... Read more
[Windows][Touch] Stylus touch.radius values are 0 or very exaggerated
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/169 Device: Microsoft Surface Pro (Model: 1796) ... Read more
[Windows][Touch] A new touchId isn't assigned to stylus input after the ...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/170 Original Title: A new touchId isn't assigned ... Read more
[Windows][Touch] touch.pressure is always reported as 0
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/171 Device: Microsoft Surface Pro (Model: 1796) ... Read more
[Windows][Gamepad] DualShock added twice if DS4Windows/DS4Tools is insta...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/188 If DS4Windows or DS4Tools is installed and X... Read more
[Editor] Changes in editor not getting saved
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/190 From forum: https://forum.unity.com/threads/... Read more
[XR] Joystick Y values do not adhere to InputSystem convention
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/195 Our Input Requirements Matrix specifies: "Ga... Read more
[XR] The Oculus Touch Controller template has inconsistent capitalizatio...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/196 All controls for the Oculus Touch controller... Read more
[XR] For OpenVR (SteamVR) with the Oculus Rift, indexneartouched fires w...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/197 indextouched should fire instead. Read more
All about bugs
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Latest issues
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