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Editor start up times are through the roof in 2017.2
Editor start up times are getting slower and slower with every release. For starting an empty project (on my machine): Unity 4.2.2 ... Read more
Editor freeze compiling scripts on GeneratingConstants step
Reproduction steps: 1. Open the attached project(OC link)(8:30 AM). - Editor will freeze compiling scripts on GeneratingConstants s... Read more
Selecting animator transitions when preview window is undocked generates...
Reproduction steps: 1. Open the attached project "transition exception.zip" and undock the preview window (setup should look simila... Read more
Plugin platform change to 'Any Platform' when upgrading a project from 5...
Reproduction steps: 1. Open the attached project with 5.3 Unity version. 2. Navigate to Assets > Plugins > iOS > Flurry > iOS folder... Read more
Processes with Layout Rebuild or Graphic Rebuild shows under unrelated C...
Reproduction steps: 1. Open the attached project. 2. Open profiler. 3. Enable Deep Profile. 4. Play the scene. 5. Click the Space bu... Read more
[Material] Alpha value that is Animated in Materials Color property is r...
How to reproduce: 1. Open users attached project and "testScene" 2. Open the Game view, notice that there are two White bars in the... Read more
[AI, NavMesh] Bake Nav Mesh in Editor without needing Read/Write enabled
If using NavMeshSurface, if you need to use the mesh to bake the navMesh in the Editor but not at runtime. They still have to be set... Read more
There is a duplicate Build and Run menu item which doesn't even work
To reproduce: 1. In the Editor, open the File menu Expected: there is only one Build and Run menu item Reproduced in 2017.3.0a2 D... Read more
MissingMethodException error appears in the console after adding "TextMe...
Steps to reproduce: 1. Download and open project "textmeshprotest2.zip" 2. Add a GameObject -> UI -> TextMesh Pro - Text 3. Add a Ga... Read more
Physics is inconsistent between 32bit and 64bit builds
To reproduce: 1. Open the project, attached by the user (PhysicTest.zip) 2. Build it for standalone with x86 architecture 3. Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A Console error is not handled correctly when using #pragma kernel with the Kernel name not provided
- L(a,b) expression in float fields has erratic behaviour when ordering due to using instanceID as an index
- SubMesh GameObject duplicates and warning is logged to console when trying to undo failed deletion
- InvalidOperationException is thrown when switching to a custom Debug Draw Mode in Scene View
- [Android][Vulkan] Skybox and Environment effects flicker in the Player when using the Vulkan Graphics API