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[OSX][Gamepad] Bluetooth XInputControllerOSX doesn't work in OSX
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/131 This bug seems to apply to bluetooth control... Read more
[Android][Mouse] mouse.delta is stuck at (0, 0)
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/139 This issue still happens in the 9/19/2018 mo... Read more
[Windows][Touch] touch.touchType is displayed as "-26" instead of "Direct"
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/106 Read more
[iOS][Touch] Stylus Pressure value is not normalized
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/121 This is also the case with old Input on iOS,... Read more
[Editor][Touch] TouchControl.pressure is not initialized
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/141 Try to do Touchscreen.current.touches[0].pre... Read more
[OSX][Keyboard] When Caps Lock is active, the key is always read as pres...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/143 The Control.ReadValue() is always bigger tha... Read more
Editor crashes on StripPrefabObjectsWhichAreNotReferenced after adding M...
Steps to reproduce: 1. Open attached Unity project 2. Open "GameObject" prefab in Prefab Mode 3. Add a Mesh Renderer component to it... Read more
Package contains additional references to Unity editor libs when setting...
To reproduce: 1. Open the user's attached project 2. Build the package using the Test->Export Test Package menu at the top 3. Import... Read more
[WebRequest] Occasional "Unable to complete SSL connection" errors with ...
Steps to reproduce: 1. Open QA attached project 2. Open SampleScene.unity 3. Build and Run the project on Android device (at least o... Read more
Game is runs in Fullscreen instead of Windowed mode when changing the bu...
How to reproduce in 2018.2, 2018.3: 1. Open new empty project 2. File>Build Settings...>Player Settings 3. Set Fullscreen mode to Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL