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[UnityTest] Playmode tests halt when calling test with [Repeat(10)] attr...
How to reproduce: 1. Download project from the link to the cloud and open it 2. Open Test Runner (Windows -> General -> Test Runner)... Read more
Crash rendering stereo view to Texture2D and RenderTexture
not sure if this is XR related or not but starting here since it was trying to capture stereo textures. Read more
ScreenCapture.CaptureScreenshotAsTexture(ScreenCapture.StereoScreenCaptu...
when using ScreenCapture.CaptureScreenshotAsTexture(ScreenCapture.StereoScreenCaptureMode.BothEyes) there's only a single view in th... Read more
[OnGUI] Editor hierarchy and Project windows have red text sometimes
Repro Steps: - Open this project or start your own project - I have the Tile Palette and the console window tabs selected, which cau... Read more
[IL2CPP] Assertion error being fired when setting FieldInfo.SetValue to ...
Steps to reproduce: 1. Download attached project 2. Switch platform to Standalone 3. Build project on IL2CPP backend Expected resul... Read more
After completing Standalone VS solution build Unity doesn't open build l...
Steps to reproduce: 1. Create new project 2. Open build setting window 3. Enable Create Visual Studio Solution option on the Standal... Read more
Mesh Optimization is disabled on meshes with more than 30000 vertices
To reproduce: 1. Open the QA's attached project 2. Select the FBX model in the Assets folder and enable Mesh Optimization 3. Open th... Read more
Adaptive tile mode Sprites are not sorted by their Pivot Point
How to reproduce: 1. Open the user-submitted project 2. Go to Edit -> Settings -> Graphics and observe the Transparency Sort Axis se... Read more
[macOS] Close window (CMD+W) option doesn't work on any of the Editor wi...
Steps to reproduce: 1. Open any Unity project 2. Open 'Build Settings' window (or any other window) 3. Try to close it by clicking ... Read more
[Metal] [iOS] Blitting MSAA RT into non-MSSA RT corrupts the RT using ol...
Reproduction steps: 1. Open the attached project. 2. Build and run it on an A8 or older SoC iOS device. Actual behavior (Screenshot... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked