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0
votes
Fixed

[macOS] Crash in objc_retain when docking the Asset Store window with ce...

Themes

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Jul 04, 2020

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Version/s: 2018.4, 2018.4.17f1

How to reproduce: 1. Create a new Unity project 2. Switch to the '2 by 3' Editor layout 3. Open the Asset Store window 4. Undock it ... Read more

0
votes
Fixed

[macOS] Event.current.type mouseDrag and mouseUp pointerType values are ...

IMGUI

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Jun 28, 2020

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Version/s: 2019.3.0a8, 2019.4.1f1, 2020.1.0a1

How to reproduce: 1. Open user-submitted project (PointerEventBroken.zip) 2. Open the SampleScene 3. Enter Play Mode 4. In the Game ... Read more

0
votes
Fixed

Part of a Texture is not rendered when re-enabling a Skinned Mesh Render...

Mesh

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Jul 02, 2020

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Version/s: 2019.2.0a2, 2019.4.0f1, 2020.2.0a14

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Game View, observe the "mouth_common" GameObj... Read more

0
votes
Fixed

[VerticalLayoutGroup] Children position is not updated when a child's sc...

uGUI

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Jul 05, 2020

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Version/s: 2018.4, 2019.3.3f1, 2020.2

How to reproduce: 1. Open user's attached "VerticalLayoutGroup - Bug.zip" project 2. Open "SampleScene" Scene 3. Enter Play Mode 4. ... Read more

0
votes
Fixed

[macOS] Event.current.type scrollWheel pointerType value is not register...

MacOS

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Jul 07, 2020

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Version/s: 2019.3.0a8, 2020.1, 2020.2, 2020.2.0a17

How to reproduce: 1. Open user-submitted project (PointerEventBroken.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Focus the Ga... Read more

0
votes
Fixed

Frame chart information of certain Profiler Modules disappear when openi...

Package: Memory Profiler Package

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Jul 03, 2020

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Version/s: 2019.3.0a2, 2019.4.1f1, 2020.1, 2020.2

How to reproduce: 1. Open user's attached "2019.4" project 2. Open the Profiler (Window->Analysis->Profiler) 3. Open the Memory Prof... Read more

1
votes
By Design

Backgrounds of Editor windows are changed to a texture when method Image...

Themes

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Jul 07, 2020

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Version/s: 2019.3.0a3, 2019.4, 2019.4.1f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached project (case-1261247.zip) 2. Enter Play Mode 3. In the Game view press 'Button 1' to call Im... Read more

0
votes
Fixed

[Improved Prefab] Tooltips are missing for "Apply" and "Revert" buttons ...

Scene Management

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Jul 07, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a17

Tooltips are missing for "Apply" and "Revert" buttons in the Override window, refer attached screenshot Steps to repro: 1. Create a... Read more

0
votes
Postponed

[LightProbes][Prefabs] Blue highlight(Override Indicator) is missing for...

Progressive Lightmapper

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Jul 07, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a17

Blue highlight(Override Indicator) is missing for the "Light Probe Group" component in the inspector, Refer the attached video Step... Read more

0
votes
Won't Fix

[URP] Input value for the "LUT Size" is not changing when a mouse is dra...

Package: Scriptable Render Pipeline Universal

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Jul 07, 2020

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Version/s: 9.0.0-preview.35, 8.1.0, 8.0.1, 7.4.1, 7.1.8.

On dragging the mouse cursor over the input field of "LUT Size" properties don't change its value under "Post-Processing" from URP A... Read more

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