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Editor Crash on vk_icdNegotiateLoaderICDInterfaceVersion when entering P...
Steps to reproduce: 1. Open any project 2. Set Player Graphics API to Vulkan 3. Open Profiler 4. Toggle Pause (next to Play Mode but... Read more
Mouse.lockState change from Locked to Confined breaks mouse in editor
How to reproduce: 1. Open user-submitted project (ReproduceMouseLock.zip) 2. Press Play 3. Press Alt, which locks the mouse movement... Read more
[x86 Linux Player] WebRequest returns error: ArgumentException: GCHandle...
To reproduce: 1) Open attached project and scene 2) Play it Expected: The WebRequest returns "OK" 3) Build and run it for Linux x8... Read more
"UDP" plugin has a script called "GameManager" with a class in the globa...
Reproduction steps: 1. Create a New Project 2. Enable and Import IAP package 3. Search for "GameManager" in the Project window 4. O... Read more
GameObjects flickers while toggling the Additive scene when using Enligh...
How to reproduce: 1. Open the attached project 2. Select SampleScene and enter the Game mode 3. Press A to toggle the Additive scene... Read more
[Presets] New project has 'Missing' presets selected
Steps to reproduce: 1. Create new empty project 2. Go to 'Edit > Settings > Preset Manager' -- Notice that entries are 'Missing' R... Read more
[iOS] Application.RequestUserAuthorization doesn't work if you request a...
Steps to reproduce: 1. Open attached project (webcamrequest.zip) 2. Switch to iOS 3. Build 'SampleScene' and deploy Xcode project t... Read more
[macOS] ColorPicker in Color window doesn't work, when a color is picked...
[macOS] ColorPicker doesn't work when the Color window is in the primary monitor and pick a color from the secondary monitor using t... Read more
In Profiler Window Memory tab, 'ProfilerSession' shows very high memory ...
How to reproduce: 1. Create a new Unity project 2. Open Profiler Window 3. Enter Play mode and wait until the whole Profiler window... Read more
Incorrect distance is returned when using EventSystem.RaycastAll
To reproduce: 1. Open project 2. Play 'TestScene' 3. Open console 4. Notice that raycast distance is 0.8 when the expected distance... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Android] [OpenGLES3] Some of the shadows are not rendered when deployed with OpenGLES3 Graphics API on Android
- Ghosting around GameObjects while moving when using Fast Approximate Anti-aliasing (FXAA)