Search Issue Tracker
Unable to find object causing large state update packets
When the network serialization of the state of an object generates data that does fit into the MTU of a network packet, an error mes... Read more
manipulating a SyncList can cause "has not been spawned" error messages
Manipulating a SyncList (such as adding items) before the object has been spawned causes an error message like "SendBytesToReady obj... Read more
[UWP][WSA] Application.isMobilePlatform always returns "true"
Reproducible on 5.2, 5.3; Repro steps: 1. Open project "IsMobilePlatformTest.zip"; 2. Build to WSA or UWP, deploy on PC or tablet. ... Read more
Hierarchy multiplies nested objects after duplicating parent object
More stable to reproduce with UI objects, but I was able to repro it with 3D objects as well - just more tries. Suggested scenario: ... Read more
Crash in GameObjectHierarchyProperty: CountRemaining after duplicate add...
To reproduce: 1. Open attached project 2. Open scene 1 3. Duplicate GameObject 4. Notice additional Cube is added to hierarchy If yo... Read more
[GL LEGACY] Reflections rendered in/by combination of Windows, OpenGL, D...
Steps to reproduce: 1. Download and open attached project. It has a scene made of simple static geometry, reflection probe, a visibl... Read more
Game objects marked as "HideFlags.DontSave" are not shown in hierarchy t...
Reproduction steps: 1. Open attached project. 2. Check the script in "Assets/Editor/HideFlagsTest". 3. In the Main Menu toolbar go t... Read more
Polygon type sprites do not work as source images for UI elements
Steps to reproduce: 1. Open the attached project 2. Open 'Test' scene 3. Notice it has 3 UI Images in the scene, each of them has a... Read more
Windows 10 updates cause license information loss
A Windows 10 update might cause the unity license information to be lost and prompted to be entered again. Read more
[iOS][WebRequests] UnityWebRequest returns empty downloadHandler
UnityWebRequest.Get(".."); returns an empty UnityWebRequest.downloadHandler (text.Length/Texture tc.. is 0) To Reproduce: 1. Deploy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Index Out Of Range exception when trying to use Rendering Layer Override in Probe Adjustment Volume without a mask defined in lighting settings
- [Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started
- Huge performance overheads appear when there is a large amount of bindings in the UI Toolkit
- Visual Effects Graph Blackboard can't be scrolled horizontally
- .Net Standard 2.0 dlls causing errors in .net Standard 2.1, despite the automation of compact shims