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[Android] FixedUpdate scheduling is unpredicatable
Steps to reproduce: 1. Open attached project 2. Observe the logcat output or on screen output 3. Observe that FixedUpdate differenti... Read more
[Video] Playing video in Preview throws error in console
Playing video in Preview throws error in console Steps to Reproduce: 1. Create new project or open attached project 2. Select mp4_S... Read more
First option isn't selected by default when using "Add Component"
Steps to reproduce: 1. Create a new project 2. On any gameObject, click "Add Component" 3. Write any component name or anything for ... Read more
Cascaded shadows start flickering when the objects are a long distance a...
To reproduce: 1. Open the user's attached project 2. Play the scene 3. Move the Scene view and observe the shadows Expected result:... Read more
[OSX][InputField] OnEndEdit omits the last composition character when us...
When typing Korean, the last composition letter typed to InputField is omitted when User query "GetComponent<InputField>().text". Ty... Read more
[Linux player] pressing function keys enters symbols into text field
-e: see title --regression starts in 2018.2.0b7,broken in 2018.4.2, 2018.3.0a9 -- works in 2017.4.x, 2018.1.9 -repro --open attache... Read more
[OSX][Shadows] Disabling Shadows in Quality settings doesn't stop Shadow...
To reproduce: 1. Download attached project "UnstoppableShadows.zip" and open in Unity 2. Open "SampleScene" scene 3. Click Edit > P... Read more
[macOS] A MouseDrag event is called after the final DragExited event whe...
Repro steps: 1. Open attached project 2. Window -> TestEditorWindow 3. Perform a mouse drag and release operation in the window 4. O... Read more
Oculus Go: when app start from oculus menu, there will be a white screen...
Steps to Reproduce: - Build and run the attached blank project on an Oculus Go. Any blank project will also do. - Quit the app - Lau... Read more
[OSX Editor] During Playmode, the cursor does not unlock for several win...
If the project has cursor lock during play, the user cannot regain control after calling out a window during Playmode. This happens... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched