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[Android] Orientation not calibrating correctly when flipping device in ...
Reproduction steps: 1) Download and open user's attached project 2) Build and run on an Android device 3) Make sure to hold the devi... Read more
ScreenCapture.CaptureScreenshotAsTexture grabs active window instead of ...
Steps to reproduce: 1. Download attached project 2. Open SampleScene (Asstets->Scenes) 3. Select "Directional Light" game object in ... Read more
Animator sub-window layout changes are not saved correctly
How to reproduce: 1. Create a new project 2. Go to Window -> Animation -> Animator 3. Scale the layers/parameters sub-window within ... Read more
Vuforia camera mode VIEWER_AR does not show correct view with Lightweigh...
Reproduction steps: 1. Download user's project and open in Unity 2. Go to File > Settings > Graphics and set "Scriptable Render Pipe... Read more
Crashes on CreateGridLayout while opening a scene with Terrain component...
To reproduce: 1. Create new project. 2. Copy in and Open attached scene. 3. Editor crashes. Reproduced on Unity 2018.3.0a9 The sc... Read more
Some graphical corruption appears in the editor when a very long public ...
Repro steps: 1. Open attached project 2. Open scene "SampleScene" 3. Select "GameObject" in the Hierarchy 4. Observe the "New Behavi... Read more
[.NET 4.x] A script can't be loaded when a class derived from MonoBehavi...
Repro steps: 1. Open QA attached project "repro_1072512" 2. Open scene "0" 3. Select "GameObject" in the Hierarchy 4. Observe the In... Read more
Crash on LightmapSettingsManager::CheckSettingsConsistency when reloadi...
How to reproduce: 1. Open the attached "TestFor1072016.zip" project's SampleScene 2. Play the Scene 3. Press "Reload Scenes" button ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
- “ReferenceError: Pointer_stringify is not defined” error is thrown when downloading a file
- GameObjects are not rendered when using a fragment shader with RWStructuredBuffer in URP