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[iOS] Setting Store Action DontCare for MSAA RT, sets Store Action to st...
How to reproduce: 1. Open the attached 'StoreActionDontCareWithMSAA.zip' project 2. Build for iOS and open the Xcode project 3. Se... Read more
[iOS][URP] Black & white artifacts appear on GameObject when Material co...
How to reproduce: 1. Open the attached 'URP-iOS-issue.zip' project 2. Open 'SampleScene' Scene and observe the Scene View 3. Go to F... Read more
[Device Simulator] resets Application Settings when entering Play Mode
How to reproduce: 1. Create and open a new project 2. Install Device Simulator Package from Package Manager 3. Open Device Simulator... Read more
ShaderUtil.GetAllShaderInfo() function doesn't return errors from Surfac...
How to reproduce: 1. Open the user's attached project 2. Go to Assets -> Shaders in the Project window 3. Select the Foo asset and o... Read more
EnlightenRuntimeManager.PostUpdate takes time when realtime GI is disabled
When realtime GI is disabled we should not be spending any time in tracking scene changes. However that is currently not true and e.... Read more
Cannot change array element labels when using Custom Editor and the arra...
How to reproduce: 1. Open user's attached "BugAddressable" project 2. Open "SampleScene" scene 3. Select "Bug" GameObject in Hierarc... Read more
[XR][XRSDK][Link][Quest] intermittent crash caused by get_config call in...
Repro steps: 1. Open attached project 2. Enter Play Mode with Quest connected and Link set up 3. Grab and release the flower quickly... Read more
[Profile Analyzer] Timings in Marker Summary all show 0.00ms when marker...
How to reproduce: 1. Open attached "ProfileAnalyzer" project 2. Open Profile Analyzer (Window->Analysis->Profile Analyzer) 3. Load i... Read more
[IL2CPP] Build fails with an Exception when IL2CPP Scripting Backend is ...
How to reproduce: 1. Open user's attached project 2. Go to File -> Build Settings 3. Press Build Expected result: Project builds su... Read more
Keyboard.current.(key).wasPressedThisFrame is true for large number of f...
Reproduction steps: 1. Open attached project "InputSystemEditor.zip" and scene "SampleScene" 2. Enter Play Mode 3. Press the "t" key... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown when deleting blocks in the Ribbon VFX Graph
- Shadow casters are not rendered when deploying builds in specific Unity 6.0 versions
- Automatically unfocuses when focusing and DropdownField is open
- Debug Draw Mode stops rendering GameObjects when GPU Resident Drawer is enabled
- Only a single Selector is added to a Container when drag and dropping multiple of them on an Element in UI Builder