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WorldCollision crashes when spawning particles with World Collision enabled
To reproduce: 1. Download project from the link and open in Unity2. Open "SampleScene" scene3. Drag and Drop "ExplosionTomakHighQual... Read more
[2D][Animation + PSD Importer] Root bone and bone list references disapp...
After adding bones to a 2D character for skeletal animation, exiting and reloading the program changes the Root Bone to a missing tr... Read more
Player crashes on 'scripting_object_get_class' if there are variables in...
How to reproduce:1. Open the attached "PlayerSerializationCrashStripped.zip" project2. Open Build Settings and make sure that the 'S... Read more
Second build in a row crashes on launch
Reproduction steps:1. Open "1172486" project2. After Script and Assembly Definition reloading is done, close Unity3. Edit the "Build... Read more
[Metal] Realtime Lightmap Color is wrongly generated, when Material's Al...
How to reproduce:1. Open user's attached project2. Observe the indirect lighting Expected result: Realtime Lightmap is blue when Mat... Read more
[Linux] [Packman] Package Manager UI will sometimes freeze indefinitely ...
[Linux] [Packman] Package Manager UI will sometimes freeze indefinitely after installing package on CentOS 7 Intermittently after in... Read more
input package throws warning at build time
-e: see title, will trip people running warnings-as-errors -repro:--open input project or add input package to empty project--make a... Read more
Collider stays behind when GameObject with multiple Colliders is set as ...
How to reproduce:1. Open the attached project("case_1174519")2. In Hierarchy select "My Child" GameObject3. Enter Play Mode4. Observ... Read more
[Packman] "Reset Packages to Defaults" has no effect
[Packman] "Reset Packages to Defaults" has no effect The "Reset Packages to Defaults" entry which is found under the Help menu no lo... Read more
[Linux][Editor] Color picker does not work
How to reproduce:1. Create a new project2. Choose Directional Light in the Hierarchy window3. In the Inspector window, use the color... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- It is possible to disable the Low Resolution Aspect Ratios setting on non-Retina displays when the display's scale is set to a value higher than 100%
- The “Default” overlay preset is selected and not marked dirty but the overlay itself is still unsaved when deleting a different preset
- Cannot change “Irradiance Quality” property value when click and dragging on the property title in Lightmap Parameters
- Multiple "Layout Element" Components can be added to the same GameObject
- "Layout Element" Component's fields don't preserve the values after reenabling the parameters