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"Scripting Class given argument must not be null" when dragging compilin...
Reproduction steps:1. Open new Unity project2. In Project window, create a new script3. While the script is compiling, drag it onto ... Read more
Texture2D.Resize toggles GraphicsFormat each time it's called between li...
How to reproduce:1. Open the attached project2. Open SampleScene3. Select MyCustomTexture in the project window4. Right-click in the... Read more
[ShaderGraph][macOS] Node dropdown does not open when it is clicked afte...
Reproduction steps:1. Open the attached "case_1311011.zip" project2. In the Project window, open Test.shadergraph3. In the Compariso... Read more
[URP] Shadows have multiple artifacts
Reproduction steps:1. Open the attached "case_1304614.zip" project2. In the Project window, select Settings/UniversalRP-HighQuality ... Read more
Exceptions about previously open action map being thrown when opening ne...
-e: see title, no functionality broken though -repro:--setup:---have project A open in editor and open an action map in the map edit... Read more
[Shadergraph] "Disconnect All" option is greyed out on stack blocks
Seems to repro in every version with Stacks. Repro steps:1. Create a new shadergraph2. Plug an edge into a stack block3. Right click... Read more
[Addressables] Asset with HideFlags.DontSaveInBuild is included in build
Reproduction steps:1. Open attached project2. Select Window/Asset Management/Addressables/Groups3. Select SampleScene and Build/New ... Read more
ObjDetQueue.thread crash when using Object Tracking (ARTrackedObjectMana...
ObjDetQueue.thread crash when using Object Tracking (ARTrackedObjectManager) and AR Foundation 1. What happenedThe app is crashing w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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