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Oculus Go: when app start from oculus menu, there will be a white screen...
Steps to Reproduce: - Build and run the attached blank project on an Oculus Go. Any blank project will also do. - Quit the app - Lau... Read more
[OSX Editor] During Playmode, the cursor does not unlock for several win...
If the project has cursor lock during play, the user cannot regain control after calling out a window during Playmode. This happens... Read more
[Android] Audio effect Dissonance Echo Cancellation is not found when ru...
Reproduction steps: 1. Download user's project and open in Unity 2. In Build Settings choose scenes "HLAPI Demo" and "HLAPI Game Wor... Read more
[UWP] Asmdef named similarly will be built with the same Project Guid
Example project contains 3 different assembly definition files named "Assembly.A.asmdef", "Assembly.B.asmdef", and "Assemblyyy.C.asm... Read more
Animation loses its state when calling Rebind() after activating the object
Reproduction steps: 1. Open the attached project "AnimationRebindBug.zip"; 2. Open the TestScene1; 3. Enter a play mode. Expected r... Read more
[ShaderGraph] Node previews are missing on opening the shader graph a se...
How to reproduce: 1. Create a new LWRP template project 2. In the Project Window, right-click -> Create -> Shader -> PBR Graph 3. Op... Read more
Marshal.PtrToStructrure crashes the Editor if structure has an array field
To reproduce: 1. Open the attached project (marshaltest.zip) 2. Open the "Sample Scene" scene 3. Enter Play mode Expected: the Edi... Read more
System.Net.ClientWebSocket.ConnectAsync() throws exception when attempti...
To reproduce: 1. Open the user's attached project 2. Play the scene 3. Observe the console output Expected result: No exceptions ar... Read more
[Polybrush] Polybrush changes cannot be saved in the prefab
How to reproduce: 1. Create a new Unity project 2. Import Polybrush Tool to a Unity 3. Create Plane in the Scene 4. Drag Created Pla... Read more
[iOS] [GLES3] [A11] Black artifacts on object surfaces with custom shade...
Reproduction steps: 1. Open the attached project. 2. Build and run in on an A11 SoC iOS device. Actual behavior (Screenshot attache... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab