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0
votes
Fixed

Fungus flowchart crashes Unity 5.2

Asset Loading

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Jul 31, 2015

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Version/s: 5.2.0b4

To reproduce: 1. Open attached project 2. Start the scene 3. Stop the scene 4. Start the scene again 5. Editor crashes Read more

0
votes
Fixed

[WebGL] Undocumented template restrictions

WebGL

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Aug 01, 2015

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Version/s: 5.2.0b4

-e: WebGL Templates require LOADER_GLUE to be in 'index.html'; WebGL Template iframes make you rename files I created a WebGL templ... Read more

0
votes
By Design

[WebGL] [Opera] Audio not playing

WebGL

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Aug 04, 2015

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Version/s: 5.2.0b5

-e: see title -repro: --create scene that just plays an audio file --build and run in Opera --NOTICE the audio isn't played Read more

1
votes
Fixed

Build fails with IL2CPP error on long path name

IL2CPP

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Aug 04, 2015

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Version/s: 5.1.2p3

-e: when building a project from a very long path name an IL2CPP error is thrown and the build aborts. -this is a different error ... Read more

0
votes
Fixed

[ManagedPlugins] meta file ignored when importing plugins if library fol...

Scripting

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Aug 05, 2015

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Version/s: 5.1.1p4

To Reproduce: 1. Open the attached project in batch mode: " Unity.app/Contents/MacOS/Unity -projectPath "/PluginFailLoad/" -quit -b... Read more

0
votes
Fixed

[IL2CPP] T[] doesn't implement IList<T>

IL2CPP

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Aug 06, 2015

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Version/s: 4.6.7p2

To Reproduce: 1. Run the attached project with IL2CPP (tested on iOS). 2. Click the button, observe that 'PlayerDB[0] is IList<Play... Read more

0
votes
By Design

[IL2CPP] Native iOS function calls with more than 9 parameters don't wor...

IL2CPP

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Aug 06, 2015

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Version/s: 5.1.2p3

To Reproduce: 1. Build the attached project for ARM64. 2. Click the button to call _testing function from testing.mm. 3. Observe th... Read more

0
votes
Fixed
0
votes
Fixed

Gesture Texture fails on STV 2013

Samsung TV

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Aug 06, 2015

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Version/s: 5.2.0b5

Read more

0
votes
Fixed

[AssetBundle] AssetBundle hash changes depending on the project platform...

Asset Loading

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Aug 07, 2015

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Version/s:

Steps to reproduce: 1. Open the attached project 2. Set project platform to PC/Mac (File -> Build Settings) 3. Choose the "Bundle P... Read more

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