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2D Sprite movement handles can be clipped by the camera
2D sprites handles can appear clipped in the scene view and can disappear. Steps to reproduce - Create a new empty scene - Create a... Read more
[HDRP][D3D12 / DXR] Editor crashes when using ProBuilder in Vertex Edit ...
How to reproduce: 1. Open the attached project named "Case_1213285" 2. Open the SampleScene 3. Open the ProBuilder window 4. Switch ... Read more
Editor crashes on ConstantBuffersD3D11Base::SetBuiltinCBConstant when cr...
How to reproduce: 1. Open the user's attached project "PaintingSim.zip" 2. Open Project window and right-click on an empty space 3. ... Read more
[InputSystem][Editor] Generated C# file is not checked out when overwriting
When using Perforce or PlasticSCM for version control, assets must be checked out for write access. The importer currently just goes... Read more
[Mac] Right-clicking assets in the Hierarchy and Project window does not...
How to reproduce: 1. Create a new project and open it 2. In the Hierarchy, right-click the default Main Camera object 3. Observe th... Read more
Selecting UI Dropdown throws 'NullReferenceException' when Scene Reload ...
To reproduce: 1. Open attached project ("case_1222714.zip") 2. Enter the Play mode and select the Dropdown in the Game View 3. Obser... Read more
"SortIDsInVisiblityOrder failed" error is thrown when holding the Ctrl k...
How to reproduce: 1. Create a new project and open it 2. While holding the Ctrl key drag the default Main Camera in the Hierarchy W... Read more
Particle System with Prewarm does not pre-initialize the Particle Effect...
How to reproduce: 1. Open the project from the attached file "1222573.zip" 2. Select the "Particle System" GameObject from Hierarchy... Read more
[HDRP] Enabling shadow casting for light sources emitted by a Shuriken s...
Versions tested: 2020.2.0a1 + 9.0.0 (HDRP/staging) Steps to reproduce: 1) Open attached project 2) Enter playmode 3) Observe moving... Read more
Symbolink Sources fail to export when building for Android
Steps to reproduce: 1. Open Editor 2. Put some java source files ((example attached in the edit) under 'Assets' folder 3. Go to 'Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A 404 page is opened when selecting "Open Documentation" on the Float Node in Shader Graph
- Shader Graph Importer's Documentation Reference button leads to a 404 page
- Crash on WriteParticleLineVertex when particle systems are rendered in a specific project
- Asset names longer than the allowed system file path are not handled gracefully
- Moving VFX Particles leave a ghosting trial in Ray Traced Screen Space Reflections