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[VFX Graph] Extra nodes and contexts are added within premade Ribbon effect
How to reproduce: 1. Create a new vfx graph 2. Add Ribbon particle system Actual result: System with extra nodes and contexts is ad... Read more
Sprite Atlas is compressed when Compress Assets on Import is disabled
How to reproduce: 1. Open the attached "case_1355495.zip" project 2. Select Edit/Preferences and disable Compress Assets on Import 3... Read more
[iOS] "Metal: Compute shader (Conv.Conv2DKernelKxK_T16x16_R4x4_NHWC) has...
Metal: Compute shader (Conv.Conv2DKernelKxK_T16x16_R4x4_NHWC) has 256 threads in a threadgroup which is more than the supported max ... Read more
A new Scene Asset is not created when instantiating a new Scene from tem...
How to reproduce: 1. Open the user's attached project 2. In the top bar menu select Create Scene Bug > Create Scene Bug/Create Scene... Read more
[URP] Decals are not visible in Game view after modifying URP asset prop...
How to reproduce: 1. Open the attached "case_1353141.zip" project and Scenes/Test scene 2. In the Game view, observe the white Decal... Read more
[Bolt] Zooming out in the Graph is not relative to the mouse cursor posi...
Reproduction steps: 1. Create a new project and Import Bolt 2. Create a new Graph 3. Add a random Node 4. Place the mouse cursor on ... Read more
[Shader Graph] Position Node uses World Space instead of Object Space wh...
How to reproduce: 1. Open the attached project's Scene labeled "Test" 2. In the Scene View, inspect the square sprites 3. Note how t... Read more
The .uxml and all open .uss files get marked as dirty after modifying on...
How to reproduce: 1. Open the attached '1355591.zip' project 2. In the Project window double-click on the Test Asset 3. In the UI Bu... Read more
Addressables Event Viewer graphs stay visible when scrolling out of sight
How to reproduce: 1. Open the attached project (Addressables.zip) 2. Press the Play button 3. Go to Window -> Asset Management -> Ad... Read more
All about bugs
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