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[UX] Creation of subscene with the existing name is ambiguois
To reproduce: 1. Create an empty project. 2. On newly created scene Add New sub scene (remember the name). 3. Save it. 4. Delete sub... Read more
Package Meta GUID duplication warnings are thrown when importing package...
Reproduction steps: 1. Open the attached project ("case_1242846-PackageMetafiles.zip") 2. Open the Package Manager window 3. Select ... Read more
Built project crashes when Screen.SetResolution() method is used with he...
How to reproduce: 1. Open the attached 'project-1242757.zip' project 2. 'File' > 'Build and Run' CRASH Reproducible with: 2018.4.22... Read more
Light probe turns black when a punctual light overlaps it
How to reproduce: 1. Open "1242829_Lightmapper" project 2. Observe the Sphere GameObjects in the Scene view 3. Go to Window -> Rende... Read more
[Themes] Component icons get camouflaged on selection when using persona...
Component icons get camouflaged on selection when using personal theme in prefab override window. Refer the attached screenshots St... Read more
[URP] [Unreleased version] Profiler spams errors when enabled in playmode
Steps to repro: 1. open new template project 2. change manifest to use local checkout of URP 9.0.0-preview.17 (Graphics repo @ maste... Read more
[Addressables] changing asset array size and clicking enter prompts up a...
How to reproduce: 1. Open up users attached project 2. Add Scene 'SampleScene' to Hierarchy from Assets/Scenes 3. Go into GameObject... Read more
[Profiler Analyzer] Thread Job Workers are sorted alphabetically instead...
How to reproduce: 1. Open the attached 'project-1243975.zip' project 2. Select 'Window' > 'Analysis' > 'Profile Analyzer' 3. Select ... Read more
[Android] Autoconnect Profiler option does not work with USB only
Repro steps: 1. Open new project 2. Open build settings, choose development player and click Autoconnect Profiler 3. Turn off wifi o... Read more
[HDRP] Editing multiple Emissive materials intensity also changes the co...
1) Select multiple emissive materials with different emissions colors 2) Change emission intensity or change units from Nits to EV ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Output Decals URP link in Learning Templates directs to HDRP Lit Decal Documentation
- Performing Undo Redo for Convert to Property action creates a ghost Node
- Crash on GameObject::IsActiveIgnoreImplicitPrefab when opening a specific project
- Default Input Action Asset creates unsaved changes when clicking on Button actions
- Crash on CleanupAfterLoad() when exiting Play Mode during Async Scene load/unload Events