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Profile Analyzer - Cut/Copy doesn't work from right-click context menu o...
How to reproduce: 1. Create a new Unity project 2. Import the Profile Analyzer package 3. Open the Profile Analyzer window 4. Captur... Read more
[Caching Shader PP] Virtual texturing macros don't work with new PP
Input: #define UNITY_DECLARE_TEX2D(tex) Texture2D tex; SamplerState sampler##tex #define DECLARE_STACK_BASE(stackName) UNITY_DECLARE... Read more
[Profile Analyzer] Marker right click Menu allows you to clear selection...
How to reproduce: 1. Open attached 'ProfileAnalyzer' project 2. Open Profile Analyzer found in Window->Analysis->Profile Analyzer 3.... Read more
[Caching Shader PP] "Preprocess only" checkbox is not persistent
STR: 1. Open any project 2. Go to Editor settings in the project settings window, make sure "Caching preprocessor" is enabled 3. Sel... Read more
[2D] [PSD Importer] PSD Metafile not updated when reimported
[2D] [PSD Importer] PSD Metafile not updated when reimported Steps to Repro: 1. Open the attached project 2. Create animation cli... Read more
[2D] [PSD Importer] Unable to rig PSD file without unique layerId
[2D] [PSD Importer] Unable to rig PSD file without unique layerId Steps to Repro: 1. open the attached project 2. select the pan... Read more
Profile Analyzer "Frame Range" summary becomes misleading when ordering ...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
Focused Component Inspector headers should display Component Type instea...
How to reproduce: 1. Create a new Unity project 2. Select the Main Camera GameObject 3. Right-click one of its Components and select... Read more
Singleton Entity no longer accessible when "in" parameter modifier is us...
Steps to reproduce: 1. Open the attached project (case_1225101.zip) 2. Enter Play Mode 3. Open the Console window (Window > General ... Read more
[SerializeReference] CustomPropertyDrawer doesn't get correct value when...
How to reproduce: 1. Open user's attached project 2. Open "SampleScene" Scene 3. Select "GameObject" in Hierarchy 4. In the Inspecto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs