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[IL2CPP] NotSupportedException in static constructor when building to S...
How to reproduce: 1. Open the attached (OceanVillage-Unity.zip) project 2. Build and run the project Expected result: No exceptions... Read more
No progress indication is shown in the Profile Analyzer window when load...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
Locale names are overlapping their string entries when the Inspector win...
How to reproduce: 1. Open the attached project (case-1232915.zip) and open the SampleScene 2. Select the GameObject 3. Make sure ... Read more
Crash on Baking with RadeonPro Denoiser
Steps to reproduce: 1. Open the attached CornellBox Project 2. Make sure the denoiser is set to RadeonPro on all three options 3. C... Read more
Profile Analyzer 'Auto Right' tick box causes unnecessary data comparing...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
[Collab] Updating Collab Package turns Collab Window blank and displays ...
Updating Collaborate package with Collaborate Window open and selecting 'Open Changes/History' Panel from Project Settings turns the... Read more
[Performance Testing API] PlayMode tests fail on build and 'ArgumentExce...
Reproduction steps: 1. Open the attached project ("case_1229917-TestRunCallbackAttribute.zip") 2. Make sure that engine code strippi... Read more
Package Errors when installing Entities package
Steps to reproduce: 1. Open user-supplied project 2. Inspect the Console window Expected: there are no errors Actual: there are pa... Read more
Enabling 'Auto Right' in the Profile Analyzer causes constant comparison...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
Animation Rigging package components lead to wrong documentation when op...
How to reproduce: 1. Open an attached "WrongDoc" project 2. Open SampleScene 3. Select Cube GameObject 4. Open Reference for the add... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs