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[iOS]Shadow has artifacts when using Lightmap texture compression ATSC a...
How to reproduce: 1. Open the attached project New Unity Project.zip 2. Go to the Lightning window-> Press Generate Lighting 3. In ... Read more
[iOS] ReplayKit.APIAvailable returns 'false' on the first call on iOS 13...
Steps to reproduce: 1. Download the attached project (replaykit-api-test.zip) 2. Switch to iOS and build 3. Build and deploy Xcode ... Read more
[2D] Unable to use UI components when the Unity UI package is removed an...
UI components like Text, Image, etc are not usable when Unity UI package is removed and added again in the package manager, refer th... Read more
TMP_Text.text reverts to a previous value in Play Mode after assigning a...
How to reproduce: 1. Open the project "case_1230799-TMP_Text" 2. Open the scene "SampleScene" 3. Enter the Play Mode 4. Select the G... Read more
Issues reordering actions in action map editor
-error: there are issues trying to reorder actions in the map editor -repro: --open an action map (either attached project or make ... Read more
[Graphics][OpenGLES3] Game view turn into black when Graphics APIs is ch...
Game window becomes black and unusable when OpenGLES3 is selected from Graphics APIs list in the Project Settings, refer the attache... Read more
Tabbed headers in editor windows need a style update
Tabbed headers in the Editor got a new style change recently that makes the text a blue-ish color that is really hard to see. See at... Read more
[VCS] Multiple options greyed out in context menu when right-clicking As...
1. On a machine with PlasticSCM set up, create a new project. 2. Set the Version Control to PlasticSCM. (Project Settings -> Editor,... Read more
Timeline clips on locked tracks are selectable using keyboard
Timeline clips on tracks that are locked are still selectable using the keyboard arrow keys or tab from a track selection. Clips on ... Read more
[XR][URP][Vulkan] Fixed Foveated Rendering doesn't get applied and chang...
Repro steps: 1. Open attached project 2. Build and Run on a Quest 3. Using the toggles adjust the levels of FFR Actual: FFR doesn'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs