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[Platforms] StackOverflowException is thrown when selecting a Build Conf...
How to reproduce: 1. Open user-submitted project (BuildConfigurationsException.zip) 2. Select the EmptyBuildConfiguration asset 3. D... Read more
[Profile Analyzer] '<' and '>' column Marker value displays different va...
How to reproduce: 1. Open attached 'ProfileAnalyzer' project 2. Open Profile Analyzer found in Window->Analysis->Profile Analyzer 3.... Read more
VectorUtils TessellatePath results in artifacts when stroke HalfThicknes...
How to reproduce: 1. Open attached project "VectorGraphicsArtifacts.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Game... Read more
'Add Component' button jumps on top of other properties in the Inspector...
Full title: 'Add Component' button jumps on top of other properties in the Inspector window when resizing the Inspector window and p... Read more
IK Animations are behaving incorrectly when entering Play Mode
Steps to reproduce: 1. Open User-supplied project 2. Preview the animation, notice that it plays correctly 3. Enter the Play mode E... Read more
ArgumentException thrown after unloading a scene and right-clicking in t...
How to reproduce: 1. Create a new project and open it 2. Create another scene in the Project window and load it alongside the defaul... Read more
Greyed out objects in the scene gain extra color and brightness when Sce...
Steps: 1. Open attached project 2. Load Level2 scene 3. Untoggle "Scene Light" and "Skybox" toggles in scene view toolbar 4. Select ... Read more
Profile Analyzer Analyze button is clickable and queues up another analy...
To reproduce: 1. Create a new project and add Profile Analyzer package 2. Window > Analysis > Profile Analyzer 3. Click load and sel... Read more
[UDP] Information of filling Game details showed up before showing Gener...
Wrong information showed up when Unity Distribution Portal selected in the Project Setting for the very short period of time and the... Read more
Assigning Variant prefab asset to the script reference throws error or c...
Steps: 1. Open attached project 2. Create a Variant out of Base prefab in Assets folder 3. Open Variant in Isolation <-- important s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs