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ProceduralLoadingBehavior.Cache and DoNothingAndCache do not cache
1. Do not view the material properties in the editor before testing. If you do, the material will be cached in RAM until you restar... Read more
Windows: can't build WebGL on clean/new OS
-e: when you have a new windows and try to build WebGL it fails at the AssemblyPatcher step. installing Visual Studio seems to fix t... Read more
Unity 5.1.0b3+ crashes after clicking "Require ES3.1"
Unity 5.1.0b3+ crashes after selecting "Require ES3.1" in player settings To reproduce: 1) Create new project in Unity 5.1.0b3+ (or... Read more
[UNET] Multiple components sending commands prints InvokeCommand error
Reproduction steps: 1. Open attached project "UNET Bug" 2. Build the game with scene.unity included in the build 3. Launch the built... Read more
[AssetBundles] Loading an uncompressed AssetBundle with CreateFromMemory...
Unity crashes when loading an uncompressed AssetBundle repeatedly with AssetBundle.CreateFromMemory/CreateFromMemoryImmediate. How m... Read more
Error on async assets load
To reproduce: 1. Open GameLoader scene. 2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more
AudioSource.PlayClipAtPoint - removed ability to play 3D sounds
To reproduce: 1. Open attached project 2. Open scene 3. Press play 4. Audio Source created by AudioSource.PlayClipAtPoint is 2D a... Read more
NetworkReader.ReadNetworkIdentity assumes it is on client
The function NetworkReader.ReadNetworkIdentity assumes it is on client, so it uses ClientScene.FindLocalObject(). If it is on a dedi... Read more
[WP8.1] Keyboard rotates regardless of the application orientation settings
To reproduce: 1. Import the repro.unitypackage. It contains a scene with an input field 2. Set the Default orientation of the app to... Read more
Missing materials in scenes loaded from assetbundles
How to reproduce: 1. Open attached project 2. Open scene StaticAssets/Scenes/GameLoader.unity 3. Go to Build -> Game Build 4. Selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blend Tree Slider does not adapt if outside allowed range on change of Threshold values
- Mesh Rendered GameObject using the SpriteLitDefault Material becomes invisible when animating with the URP Sprite-Lit-Default Shader
- Compilation errors occur when using PluginAPI headers in a C environment
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph