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csc.rsp references do not work when used with custom assemblies
Steps to reproduce: 1. Open and run User-supplied project Expected: no errors are thrown Actual: errors are thrown Reproduced in: ... Read more
[InputSystem] Input in playmode breaks when starting Unity Recorder
-e: when using the Unity Recorder to create clips from editor playmode the input breaks for the Game View --works in preview3, break... Read more
[IMGUI] Burger button gets misaligned to the left on maximizing any dock...
On maximizing any docked window from burger button or using hotkey(Shift+Space), the burger button gets misaligned to the left. Refe... Read more
Hidden Animator Layers/Parameter view opens back again after entering Pl...
Reproduction steps: 1. Open attached project "Animator_Parameters" 2. Go to Window > Animation > Animator 3. In the top of the windo... Read more
[HDRP] Screen space reflection override does not have a parameter to ena...
As discussed in slack, we need to have an Enable checkbox on SSR just like we have in the Fog override Read more
BoxCollider2D with an EdgeRadius > 0 results in "Physics2D.queriesStart...
Reproduction steps: 1. Open user's attached project "2d" and scene "SampleScene" 2. Enter Play Mode Expected result: Raycast from b... Read more
Editor crashes when using Radeon Pro Denoiser if the editor path has spaces
Steps to reproduce: 1. Open CornellBox project 2. Navigate to Lighting Settings and make sure that Radeon Pro denoiser is enabled i... Read more
[iPadOS 13] TouchScreenKeyboard.visible isn't updated if using Floating ...
How to reproduce: 1. Build the attached project for iOS 2. Build & Run the Xcode project to iPad device 3. Press "Show Keyboard" 4. ... Read more
[ECS] Shaders are included for each asset bundle when bundles contain Su...
How to reproduce: 1. Open the user's attached project ("ECSBugReport.zip") 2. Build the project using "Assets/ECSBugReport/BuildSett... Read more
URP Renderer asset's "Renderer Features" list item's "Name" text field d...
How to reproduce: 1. Open attached project (1218982.zip) 2. Select the "UniversalRenderPipelineAsset_Renderer" in the Project window... Read more
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