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Text Mesh Pro - Editor Manifest has not been updated to reflect new Veri...
The current version of Text Mesh Pro that has been verified by Release QA on 2018.2 is 1.2.3, however the version in the editor mani... Read more
[WebGL] Collider dead zone in WebGL build
Steps to reproduce: 1. Open user-attached project 2. Build for WebGL 3. Open the build and try rotating around with the mouse Expec... Read more
[2018.x] [OSX] Previously selected color is applied to the object when o...
To reproduce: 1. Open 'color picker test' project 2. Open preferences 3. In General tab, enable OSX Color Picker 4. Open 'SampleScen... Read more
Chaging AnimatorOverrideController while State is in Transition causes m...
Steps to reproduce: 1. Open user-attached project 2. Load Test Scene 3. Enter Play Mode 4. Click Demo in the top left corner Expect... Read more
[iOS] Native 'static const std::string' causes crash (signal SIGABRT) wh...
To reproduce: 1. Open project 2. Build and run on the iOS device 3. Press home button to minimize the app 4. Double click home butto... Read more
Absence of Profiler.EndSample() does not give an error
Absence of Profiler.EndSample() does not give an error 1. Open project attached. 2. Enter playmode. Update() looks like: p... Read more
EditorGUIUtility.PingObject() does not work if Packages root is closed
Reproduction steps: 1. Open the attached project "New Unity Project (13).zip"; 2. Make sure the Project View is in single-column mod... Read more
[iOS] this is null in method marked with RuntimeInitializeOnLoadMethod
To reproduce: 1. Open project 2. Build and run on the iOS device Expected: the app will be played Actual: crash in 'Thread 1: EXC_B... Read more
[Particles] Unity crashes in a build when uploading non readable mesh da...
Repro steps: 1. Open attached project 2. File -> Build and Run 3. Play the build Expected: Build runs and particles get emitted Act... Read more
ProBuilder fails to Export Asset with the .NET 4.x Runtime
How to reproduce: 1. Open the user-submitted Project and open the "SampleScene" scene 2. Click the "Stairs" Object in the Hierarchy ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched