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RectTransform.sizeDelta.x returns height value if Canvas Render Mode is ...
How to reproduce: 1. Open the "case_1115411-CanvasWidth" project 2. Change the Game View resolution to 200x100 and enter Play mode 3... Read more
Unity loads new "Untitled" scene instead of previous after running PlayM...
How to reproduce: 1. Open "SampleScene" in attached "New Unity Project (6).zip" project 2. Open Window > General > Test Runner 3. Pr... Read more
[HDRP] Throws an exception when scene camera is selected and hovering ov...
Steps to reproduce: 1. Create a new project and download HDRP package from the Package Manager 2. Set HDRP Render Pipeline Asset in... Read more
[Scripting] Script doesn't update when "Recompile After Finished Playing...
With "Recompile After Finished Playing" preference selected, changing script in play mode and saving the changes, does not reflect i... Read more
Data is not identical when receiving it from OnAudioFilterRead and clip....
Steps to reproduce: 1. Open the original project 2. Clear editor log 3. Hit Play 4. Wait about 2-3 seconds 5. Stop Play 6. Open edi... Read more
[macOS] HotKeys are mapped as standard Dvorak shortcuts and ignore Syste...
To reproduce: 1. Choose “System Preferences” from the Apple menu. 2. Click on the “Keyboard” icon in System Preferences, then the “... Read more
[VR] GLSL shaders are forced to use GLES 3.0 when building for Oculus GO
To reproduce: 1. Add attached TestShader.shader to your project 2. Build and install to Oculus GO 3. Launch application and observe... Read more
Managedheap.usedsize memory leak when using a huge mesh if set to Static
Steps to reproduce: 1. Open user-supplied project and the MemLeakTest Scene 2. Make sure the "Hex Ground 01" in Hierarchy window is ... Read more
[Linux][Blocked] Shift Key does not do "Extrude" when using Probuilder
To reproduce: 1) Create a new project 2) Install Probuilder package 3) Create a new shape (the default cube will work) 4) Select one... Read more
Facebook Gameroom target uses Standalone target player settings and fail...
Steps to reproduce: 1. Create a new project 2. Switch to Facebook target 3. Set Scripting backend to IL2CPP in Standalone target set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object