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0
votes
Duplicate

RectTransform.sizeDelta.x returns height value if Canvas Render Mode is ...

uGUI

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Jan 08, 2019

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Version/s: 2018.3.0a5, 2019.1.0a1, 2019.1.0a13, 2019.2.0a1

How to reproduce: 1. Open the "case_1115411-CanvasWidth" project 2. Change the Game View resolution to 200x100 and enter Play mode 3... Read more

0
votes
Fixed

Unity loads new "Untitled" scene instead of previous after running PlayM...

Unity Test Runner

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Jan 18, 2019

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Version/s: 2019.1.0a10, 2019.1.0a14, 2019.2.0a1

How to reproduce: 1. Open "SampleScene" in attached "New Unity Project (6).zip" project 2. Open Window > General > Test Runner 3. Pr... Read more

3
votes
Fixed

[HDRP] Throws an exception when scene camera is selected and hovering ov...

Package: Scriptable Render Pipeline HD

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Jan 17, 2019

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Version/s: 5.2.3, 5.0.0, 4.6.0

Steps to reproduce: 1. Create a new project and download HDRP package from the Package Manager 2. Set HDRP Render Pipeline Asset in... Read more

0
votes
Fixed

[Scripting] Script doesn't update when "Recompile After Finished Playing...

Scripting

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Jan 18, 2019

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Version/s: 2019.1.0a13, 2019.2.0a1

With "Recompile After Finished Playing" preference selected, changing script in play mode and saving the changes, does not reflect i... Read more

0
votes
By Design

Data is not identical when receiving it from OnAudioFilterRead and clip....

Audio

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Nov 20, 2018

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Version/s: 2017.4.0f1, 2018.1.0f2, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open the original project 2. Clear editor log 3. Hit Play 4. Wait about 2-3 seconds 5. Stop Play 6. Open edi... Read more

0
votes
Fixed

[macOS] HotKeys are mapped as standard Dvorak shortcuts and ignore Syste...

Themes

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Nov 24, 2018

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Version/s: 2018.3.0b6, 2018.3.0b11

To reproduce: 1. Choose “System Preferences” from the Apple menu. 2. Click on the “Keyboard” icon in System Preferences, then the “... Read more

0
votes
Not Reproducible

[VR] GLSL shaders are forced to use GLES 3.0 when building for Oculus GO

XR SDK

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Dec 28, 2018

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Version/s: 2018.2.6f1

To reproduce: 1. Add attached TestShader.shader to your project 2. Build and install to Oculus GO 3. Launch application and observe... Read more

0
votes
Won't Fix

Managedheap.usedsize memory leak when using a huge mesh if set to Static

IL2CPP

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Jan 01, 2019

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Version/s: 2017.4.0f1, 2018.3.0f2

Steps to reproduce: 1. Open user-supplied project and the MemLeakTest Scene 2. Make sure the "Hex Ground 01" in Hierarchy window is ... Read more

0
votes
Not Reproducible

[Linux][Blocked] Shift Key does not do "Extrude" when using Probuilder

Linux

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Jan 01, 2019

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Version/s: 2018.3.0b8

To reproduce: 1) Create a new project 2) Install Probuilder package 3) Create a new shape (the default cube will work) 4) Select one... Read more

0
votes
Fixed

Facebook Gameroom target uses Standalone target player settings and fail...

Facebook Gameroom

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Jan 04, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Create a new project 2. Switch to Facebook target 3. Set Scripting backend to IL2CPP in Standalone target set... Read more

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