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RectTransform.rect on a Canvas is not updated immediately after reactiva...
Repro steps: 1. Open QA attached project "repro_1116547" 2. Enter Play Mode 3. Observe the Console Actual: All values of the RectTr... Read more
Animation behaves differently in Edit and Play modes when animation's Ba...
How to reproduce: 1. Open the attached project named "Case_1117299" 2. Select the "New Timeline" and Play the Timeline Preview. Obse... Read more
Switching Build Targets while having IAP in the project, doesn't re-impo...
Reproduction steps: 1. Open "SwitchPlatformFail" project 2. "Build Settings" 3. "Android" -> "Switch Platform" Expected Result: Pl... Read more
EditorWindow.Position get/set is inconsistent when creating Custom Edito...
To reproduce: 1. Open attached project 2. Go to the Examples>PositionBug. Reproducible with: 2017.4.18f1, 2019.1.0a10, 2019.1.0a14,... Read more
[Editor] Creating a new project with "High-Definition RP (Preview)" temp...
When "High-Definition RP (Preview)" template is selected for creating new project, multiple errors are thrown in console. Steps to ... Read more
[UIElements] Unsetting the persistenceKey of a root VisualElement does n...
Steps to reproduce: 1. Open original project 2. Use "Window -> UIElements -> ScrolViewTest" 3. Open Profiler, deep profiling on, Pro... Read more
[pCache] Results for Set Color from Map differ in Win and OSX
Repro steps: 1. Import the attached package to a VFX-enabled project on Win 2. Observe how the colors are organized. 3. Repeat for ... Read more
[OSX] GPU sorting causes particles from an effect to disappear based on ...
Repro steps: 1. Import the attached VFX into an OSX VFX-enabled project 2. Drag the effect onto the scene 3. Pan the view around the... Read more
[Burst] "Interlocked.Increment" and Decrement" compiles wrong results
Reproduction steps: 1. Open "BurstInterlocked.zip" project 2. Enter Playmode 3. See Console output Expected Result: Result stays '... Read more
[GPU PLM] Texel Validity debug view shows wrong data after a bake
Steps to reproduce: 1. Open a new scene and add some static geometry 2. Navigate to Lighting Settings, and make sure that Lightmapp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object