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0
votes
Duplicate

RectTransform.rect on a Canvas is not updated immediately after reactiva...

uGUI

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Jan 11, 2019

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Version/s: 2018.3.0a11, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Repro steps: 1. Open QA attached project "repro_1116547" 2. Enter Play Mode 3. Observe the Console Actual: All values of the RectTr... Read more

0
votes
Won't Fix

Animation behaves differently in Edit and Play modes when animation's Ba...

Animation

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Jan 15, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0a13, 2019.2.0a1

How to reproduce: 1. Open the attached project named "Case_1117299" 2. Select the "New Timeline" and Play the Timeline Preview. Obse... Read more

4
votes
Fixed

Switching Build Targets while having IAP in the project, doesn't re-impo...

Deployment Management

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Jan 15, 2019

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Version/s: 2018.3.0b10, 2018.3.0f2, 2019.1.0a5

Reproduction steps: 1. Open "SwitchPlatformFail" project 2. "Build Settings" 3. "Android" -> "Switch Platform" Expected Result: Pl... Read more

0
votes
Fixed

EditorWindow.Position get/set is inconsistent when creating Custom Edito...

IMGUI

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Jan 15, 2019

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Version/s: 2017.4.1f1, 2019.1.0a10, 2019.1.0a14, 2019.2.0a1

To reproduce: 1. Open attached project 2. Go to the Examples>PositionBug. Reproducible with: 2017.4.18f1, 2019.1.0a10, 2019.1.0a14,... Read more

0
votes
Fixed

[Editor] Creating a new project with "High-Definition RP (Preview)" temp...

Package: Scriptable Render Pipeline HD

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Jan 16, 2019

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Version/s: 1.4.2-preview

When "High-Definition RP (Preview)" template is selected for creating new project, multiple errors are thrown in console. Steps to ... Read more

0
votes
Fixed

[UIElements] Unsetting the persistenceKey of a root VisualElement does n...

UI Toolkit

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Jan 16, 2019

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Version/s: 2017.4.0a1, 2018.3.0a1, 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open original project 2. Use "Window -> UIElements -> ScrolViewTest" 3. Open Profiler, deep profiling on, Pro... Read more

0
votes
Fixed

[pCache] Results for Set Color from Map differ in Win and OSX

Package: Visual Effect Graph

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Jan 16, 2019

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Version/s: 4.7.0

Repro steps: 1. Import the attached package to a VFX-enabled project on Win 2. Observe how the colors are organized. 3. Repeat for ... Read more

0
votes
Fixed

[OSX] GPU sorting causes particles from an effect to disappear based on ...

Package: Visual Effect Graph

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Jan 16, 2019

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Version/s: 4.7.0

Repro steps: 1. Import the attached VFX into an OSX VFX-enabled project 2. Drag the effect onto the scene 3. Pan the view around the... Read more

0
votes
Fixed

[Burst] "Interlocked.Increment" and Decrement" compiles wrong results

Package: Burst

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Dec 19, 2018

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Version/s: 0.2.4-preview.37

Reproduction steps: 1. Open "BurstInterlocked.zip" project 2. Enter Playmode 3. See Console output Expected Result: Result stays '... Read more

1
votes
Fixed

[GPU PLM] Texel Validity debug view shows wrong data after a bake

Progressive Lightmapper

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Jan 16, 2019

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Version/s:

Steps to reproduce: 1. Open a new scene and add some static geometry 2. Navigate to Lighting Settings, and make sure that Lightmapp... Read more

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